local function NSC(x,y)--New & Set Canvas local _=GC.newCanvas(x,y) GC.setCanvas(_) return _ end local TEXTURE={} GC.setDefaultFilter('nearest','nearest') TEXTURE.miniBlock={}--29 mini blocks image do GC.setColor(1,1,1) for i=1,29 do local b=BLOCKS[i][0] TEXTURE.miniBlock[i]=NSC(#b[1]*2,#b*2) for y=1,#b do for x=1,#b[1]do if b[y][x]then GC.rectangle('fill',2*(x-1),2*(#b-y),2,2) end end end end end TEXTURE.puzzleMark={}--Texture for puzzle mode do GC.setLineWidth(2) for i=1,17 do TEXTURE.puzzleMark[i]=GC.DO{30,30, {'setLW',2}, {'setCL',BLOCK_COLORS[i][1],BLOCK_COLORS[i][2],BLOCK_COLORS[i][3],.7}, {'dRect',5,5,20,20}, {'dRect',10,10,10,10}, } end for i=18,24 do TEXTURE.puzzleMark[i]=GC.DO{30,30, {'setCL',BLOCK_COLORS[i]}, {'dRect',7,7,16,16}, } end TEXTURE.puzzleMark[-1]=GC.DO{30,30, {'setCL',1,1,1,.8}, {'draw',GC.DO{30,30, {'setLW',3}, {'line',5,5,25,25}, {'line',5,25,25,5}, }} } end TEXTURE.pixelNum={}--A simple pixel font for i=0,9 do TEXTURE.pixelNum[i]=GC.DO{5,9, {('1011011111'):byte(i+1)>48,'fRect',1,0,3,1},--up {('0011111011'):byte(i+1)>48,'fRect',1,4,3,1},--middle {('1011011011'):byte(i+1)>48,'fRect',1,8,3,1},--down {('1000111011'):byte(i+1)>48,'fRect',0,1,1,3},--up-left {('1111100111'):byte(i+1)>48,'fRect',4,1,1,3},--up-right {('1010001010'):byte(i+1)>48,'fRect',0,5,1,3},--down-left {('1101111111'):byte(i+1)>48,'fRect',4,5,1,3},--down-right } end GC.setDefaultFilter('linear','linear') TEXTURE.title=NSC(1040,236)--Title image (Middle: 580,118) do GC.translate(10,10) GC.setColor(.2,.2,.2) for i=1,#SVG_TITLE_FILL do local triangles=love.math.triangulate(SVG_TITLE_FILL[i]) for j=1,#triangles do GC.polygon('fill',triangles[j]) end end GC.setLineWidth(6) GC.setColor(COLOR.Z) for i=1,#SVG_TITLE_LINE do GC.polygon('line',SVG_TITLE_LINE[i]) end GC.translate(-10,-10) end TEXTURE.title_color=NSC(1040,236)--Title image (colored) do local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y} GC.translate(10,10) for i=1,#SVG_TITLE_FILL do local triangles=love.math.triangulate(SVG_TITLE_FILL[i]) GC.setColor(COLOR.D) for j=1,#triangles do GC.polygon('fill',triangles[j]) end GC.setColor(.2+.8*titleColor[i][1],.2+.8*titleColor[i][2],.2+.8*titleColor[i][3],.3) for j=1,#triangles do GC.polygon('fill',triangles[j]) end end GC.setLineWidth(6) GC.setColor(COLOR.Z) for i=1,#SVG_TITLE_LINE do GC.polygon('line',SVG_TITLE_LINE[i]) end GC.translate(-10,-10) end TEXTURE.multiple=GC.DO{15,15, {'setLW',3}, {'line',2,2,12,12}, {'line',2,12,12,2}, } TEXTURE.playerBorder=GC.DO{334,620, {'setLW',2}, {'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, {'fRect',17,612,300,2}, {'dRect',318,10,15,604,3}, {'dRect',1,10,15,604,3}, } TEXTURE.gridLines=(function() local L={300,640,{'setLW',2}} for x=1,9 do table.insert(L,{'line',30*x,0,30*x,640})end for y=0,20 do table.insert(L,{'line',0,10+30*y,300,10+30*y})end return GC.DO(L) end)() TEXTURE.dial={ frame=GC.DO{80,80, {'setLW',3}, {'dCirc',40,40,38}, }, needle=GC.DO{32,3, {'setLW',3}, {'fRect',0,0,32,3,2}, {'setCL',1,.3,.3}, {'fRect',0,0,12,3,2}, } } GC.setCanvas() return TEXTURE