local gc,kb,sys=love.graphics,love.keyboard,love.system local int=math.floor local CUSTOMENV=CUSTOMENV local sList={ visible={"show","easy","slow","medium","fast","none"}, freshLimit={0,1,2,4,6,8,10,12,15,30,1e99}, opponent={"X","9S Lv.1","9S Lv.2","9S Lv.3","9S Lv.4","9S Lv.5","CC Lv.1","CC Lv.2","CC Lv.3","CC Lv.4","CC Lv.5"}, life={0,1,2,3,5,10,15,26,42,87,500}, pushSpeed={1,2,3,5,15}, fieldH={1,2,3,4,6,8,10,15,20,30,50,100}, heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99}, bufferLimit={4,6,10,15,20,40,100,1e99}, drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, hang={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, hurry={0,1,2,3,4,5,6,7,8,10,1e99}, eventSet=EVENTSETS, holdMode={'hold','swap'}, } local scene={} function scene.sceneInit() destroyPlayers() BG.set(CUSTOMENV.bg) BGM.play(CUSTOMENV.bgm) end function scene.sceneBack() saveFile(CUSTOMENV,'conf/customEnv') BGM.play() end local function _play(mode) if CUSTOMENV.opponent~="X"then if CUSTOMENV.opponent:sub(1,2)=='CC'then if CUSTOMENV.sequence=='fixed'then MES.new('error',text.cc_fixed) return end if CUSTOMENV.holdMode=='swap'then MES.new('error',text.cc_swap) return end end if #BAG>0 then for _=1,#BAG do if BAG[_]>7 then MES.new('error',text.ai_prebag) return end end end if #MISSION>0 then MES.new('error',text.ai_mission) return end end saveFile(CUSTOMENV,'conf/customEnv') loadGame('custom_'..mode,true) end function scene.keyDown(key,isRep) if isRep then return true end if key=='return'and kb.isDown('lctrl','lalt')or key=='play1'or key=='play2'then if(key=='play2'or kb.isDown('lalt'))and #FIELD[1]>0 then _play('puzzle') elseif key=='play1'or kb.isDown('lctrl')then _play('clear') end elseif key=='f'then SCN.go('custom_field','swipeD') elseif key=='s'then SCN.go('custom_sequence','swipeD') elseif key=='m'then SCN.go('custom_mission','swipeD') elseif key=='delete'then if tryReset()then TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION) FIELD[1]=DATA.newBoard() TABLE.clear(CUSTOMENV) TABLE.complete(require"parts.customEnv0",CUSTOMENV) for _,W in next,scene.widgetList do W:reset()end saveFile(DATA.copyMission(),'conf/customMissions') saveFile(DATA.copyBoards(),'conf/customBoards') saveFile(DATA.copySequence(),'conf/customSequence') saveFile(CUSTOMENV,'conf/customEnv') SFX.play('finesseError',.7) BG.set(CUSTOMENV.bg) BGM.play(CUSTOMENV.bgm) end elseif key=='f1'then SCN.go('mod','swipeD') elseif key=='c'and kb.isDown('lctrl','rctrl')or key=='cC'then local str="Techmino Quest:"..DATA.copyQuestArgs().."!" if #BAG>0 then str=str..DATA.copySequence()end str=str.."!" if #MISSION>0 then str=str..DATA.copyMission()end sys.setClipboardText(str.."!"..DATA.copyBoards().."!") MES.new('check',text.exportSuccess) elseif key=='v'and kb.isDown('lctrl','rctrl')or key=='cV'then local str=sys.getClipboardText() local args=str:sub((str:find(":")or 0)+1):split("!") if #args<4 then goto THROW_fail end if not( DATA.pasteQuestArgs(args[1])and DATA.pasteSequence(args[2])and DATA.pasteMission(args[3]) )then goto THROW_fail end TABLE.cut(FIELD) FIELD[1]=DATA.newBoard() for i=4,#args do if args[i]:find("%S")and not DATA.pasteBoard(args[i],i-3)and i<#args then goto THROW_fail end end MES.new('check',text.importSuccess) do return end ::THROW_fail::MES.new('error',text.dataCorrupted) else return true end end function scene.draw() gc.translate(0,-WIDGET.scrollPos) setFont(30) --Sequence if #MISSION>0 then gc.setColor(1,CUSTOMENV.missionKill and 0 or 1,int(TIME()*6.26)%2) gc.print("#"..#MISSION,70,220) end --Field content if #FIELD[1]>0 then gc.push('transform') gc.translate(330,240) gc.scale(.5) gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle('line',-2,-2,304,604) local F=FIELD[1] local cross=TEXTURE.puzzleMark[-1] local texture=SKIN.lib[SETTING.skinSet] for y=1,#F do for x=1,10 do local B=F[y][x] if B>0 then gc.draw(texture[B],30*x-30,600-30*y) elseif B==-1 then gc.draw(cross,30*x-30,600-30*y) end end end gc.pop() if #FIELD>1 then gc.setColor(1,1,int(TIME()*6.26)%2) gc.print("+"..#FIELD-1,490,220) end end --Sequence if #BAG>0 then gc.setColor(1,1,int(TIME()*6.26)%2) gc.print("#"..#BAG,615,220) end gc.setColor(COLOR.Z) gc.print(CUSTOMENV.sequence,610,250) gc.translate(0,WIDGET.scrollPos) end scene.widgetScrollHeight=450 scene.widgetList={ WIDGET.newText{name='title', x=40,y=15,lim=900,font=70,align='L'}, WIDGET.newKey{name='reset', x=1110,y=90,w=230,h=90,color='R',code=pressKey'delete'}, WIDGET.newKey{name='mod', x=1110,y=200,w=230,h=90,color='Z',code=pressKey'f1'}, --Mission / Field / Sequence WIDGET.newKey{name='mission', x=170,y=180,w=240,h=80,color='N',font=25,code=pressKey'm'}, WIDGET.newKey{name='field', x=450,y=180,w=240,h=80,color='A',font=25,code=pressKey'f'}, WIDGET.newKey{name='sequence', x=730,y=180,w=240,h=80,color='W',font=25,code=pressKey's'}, WIDGET.newText{name='noMsn', x=50, y=220,align='L',color='H',hideF=function()return MISSION[1]end}, WIDGET.newText{name='defSeq', x=610,y=220,align='L',color='H',hideF=function()return BAG[1]end}, --Selectors WIDGET.newSelector{name='opponent', x=170,y=330,w=260,color='R',list=sList.opponent, disp=CUSval('opponent'), code=CUSsto('opponent')}, WIDGET.newSelector{name='life', x=170,y=410,w=260,color='R',list=sList.life, disp=CUSval('life'), code=CUSsto('life')}, WIDGET.newSelector{name='pushSpeed', x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=CUSval('pushSpeed'), code=CUSsto('pushSpeed')}, WIDGET.newSelector{name='garbageSpeed',x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=CUSval('garbageSpeed'),code=CUSsto('garbageSpeed')}, WIDGET.newSelector{name='visible', x=170,y=710,w=260,color='lB',list=sList.visible, disp=CUSval('visible'), code=CUSsto('visible')}, WIDGET.newSelector{name='freshLimit', x=170,y=790,w=260,color='lB',list=sList.freshLimit,disp=CUSval('freshLimit'), code=CUSsto('freshLimit')}, WIDGET.newSelector{name='fieldH', x=450,y=600,w=260,color='N',list=sList.fieldH, disp=CUSval('fieldH'), code=CUSsto('fieldH')}, WIDGET.newSelector{name='heightLimit', x=450,y=710,w=260,color='S',list=sList.heightLimit,disp=CUSval('heightLimit'), code=CUSsto('heightLimit')}, WIDGET.newSelector{name='bufferLimit', x=450,y=790,w=260,color='B',list=sList.bufferLimit,disp=CUSval('bufferLimit'), code=CUSsto('bufferLimit')}, WIDGET.newSelector{name='drop', x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')}, WIDGET.newSelector{name='lock', x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')}, WIDGET.newSelector{name='wait', x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')}, WIDGET.newSelector{name='fall', x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')}, WIDGET.newSelector{name='hurry', x=730,y=680,w=260,color='G',list=sList.hurry,disp=CUSval('hurry'),code=CUSsto('hurry')}, WIDGET.newSelector{name='hang', x=730,y=760,w=260,color='G',list=sList.hang,disp=CUSval('hang'),code=CUSsto('hang')}, --Copy / Paste / Start WIDGET.newButton{name='copy', x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey'cC'}, WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'}, WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'}, WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function()return #FIELD[1]==0 end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'}, --Rule set WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')}, --Special rules WIDGET.newSwitch{name='ospin', x=850, y=830, lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')}, WIDGET.newSwitch{name='fineKill', x=850, y=890, lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')}, WIDGET.newSwitch{name='b2bKill', x=850, y=950, lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')}, WIDGET.newSwitch{name='lockout', x=850, y=1010,lim=210,disp=CUSval('lockout'), code=CUSrev('lockout')}, WIDGET.newSwitch{name='easyFresh', x=1170,y=830, lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')}, WIDGET.newSwitch{name='deepDrop', x=1170,y=890, lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')}, WIDGET.newSwitch{name='bone', x=1170,y=950, lim=250,disp=CUSval('bone'), code=CUSrev('bone')}, --Next & Hold WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode'),hideF=function()return CUSTOMENV.holdCount==0 end}, WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=180,axis={0,6,1},disp=CUSval('nextCount'),code=CUSsto('nextCount')}, WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=180,axis={0,6,1},disp=CUSval('holdCount'),code=CUSsto('holdCount')}, WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function()return CUSTOMENV.holdCount==0 end}, WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end}, --BG & BGM WIDGET.newSelector{name='bg', x=840, y=1090,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end}, WIDGET.newSelector{name='bgm', x=1120,y=1090,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end}, } return scene