local BGM={ default=false, getList=function()error("Can't getList before initialized!")end, getCount=function()return 0 end, play=NULL, freshVolume=NULL, stop=NULL, --nowPlay=[str:playing ID] --playing=[src:playing SRC] } function BGM.setDefault(bgm) BGM.default=bgm end function BGM.init(list) BGM.init=nil local min=math.min local Sources={}function BGM.getList()return list end local count=#list function BGM.getCount()return count end local function fadeOut(src) while true do coroutine.yield() local v=src:getVolume()-.025*SETTING.bgm src:setVolume(v>0 and v or 0) if v<=0 then src:stop() return true end end end local function fadeIn(src) while true do coroutine.yield() local v=SETTING.bgm v=min(v,src:getVolume()+.025*v) src:setVolume(v) if v>=SETTING.bgm then return true end end end local function removeCurFadeOut(task,code,src) return task.code==code and task.args[1]==src end local function load(skip) for i=1,count do local file="media/BGM/"..list[i]..".ogg" if love.filesystem.getInfo(file)then Sources[list[i]]=love.audio.newSource(file,"stream") Sources[list[i]]:setLooping(true) Sources[list[i]]:setVolume(0) else LOG.print("No BGM file: "..list[i],5,COLOR.orange) end if not skip and i~=count then coroutine.yield() end end BGM.loadOne=nil function BGM.play(s) if not s then s=BGM.default end if SETTING.bgm==0 then BGM.nowPlay=s BGM.playing=Sources[s] return true end if s and Sources[s]then if BGM.nowPlay~=s then if BGM.nowPlay then TASK.new(fadeOut,BGM.playing)end TASK.removeTask_iterate(removeCurFadeOut,fadeOut,Sources[s]) TASK.removeTask_code(fadeIn) TASK.new(fadeIn,Sources[s]) BGM.nowPlay=s BGM.playing=Sources[s] BGM.playing:play() end return true end end function BGM.freshVolume() if BGM.playing then local v=SETTING.bgm if v>0 then BGM.playing:setVolume(v) BGM.playing:play() elseif BGM.nowPlay then BGM.playing:pause() end end end function BGM.stop() TASK.removeTask_code(fadeIn) if BGM.nowPlay then TASK.new(fadeOut,BGM.playing)end BGM.nowPlay,BGM.playing=nil end end BGM.loadOne=coroutine.wrap(load) function BGM.loadAll()load(true)end end return BGM