local max=math.max return{ color=color.magenta, env={ drop=30,lock=45, freshLimit=10, task=function(P) if not(P.control and SCN.cur=="play")then return end P.modeData.counter=P.modeData.counter+1 local B=P.atkBuffer if P.modeData.counter>=max(60,180-2*P.modeData.event)and B.sum<15 then B[#B+1]= P.modeData.event%3<2 and {pos=P:RND(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1} or {pos=P:RND(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2} local R=(P.modeData.event%3<2 and 1 or 3) B.sum=B.sum+R P.stat.recv=P.stat.recv+R if P.modeData.event==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end P.modeData.counter=0 P.modeData.event=P.modeData.event+1 end end, bg="glow",bgm="newera", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(65) mStr(P.modeData.event,69,380) mText(drawableText.wave,69,445) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=90 and 5 or W>=60 and 4 or W>=45 and 3 or W>=30 and 2 or W>=15 and 1 or W>=5 and 0 end, }