local gc=love.graphics local max,min,sin,cos=math.max,math.min,math.sin,math.cos local rnd=math.random local scene={} local t1,t2,animeType function scene.sceneInit() BG.set() t1,t2=0,0--Timer animeType={}for i=1,8 do animeType[i]=rnd(5)end--Random animation type end function scene.mouseDown() SCN.go(SETTING.simpMode and"main_simple"or"main") end function scene.touchDown() scene.mouseDown() end function scene.keyDown(key) if key=="escape"then VOC.play('bye') SCN.swapTo('quit','slowFade') else scene.mouseDown() end end function scene.update() t1,t2=t1+1,t2+1 end local titleTransform={ function(t)gc.translate(0,max(50-t,0)^2/25)end, function(t)gc.translate(0,-max(50-t,0)^2/25)end, function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d)end, function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d)end, function(t)gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)end, } function scene.draw() local T=(t1+110)%300 if T<30 then gc.setLineWidth(4+(30-T)^1.626/62) else gc.setLineWidth(4) end local L=title gc.push('transform') gc.translate(126,226) for i=1,8 do local t=t1-i*15 if t>0 then gc.push('transform') gc.setColor(1,1,1,min(t*.025,1)) titleTransform[animeType[i]](t,i) local dt=(t1+62-5*i)%300 if dt<20 then gc.translate(0,math.abs(10-dt)-10) end gc.polygon('line',L[i]) gc.pop() end end gc.pop() if t2>=80 then gc.setColor(1,1,1,.6+sin((t2-80)*.0626)*.3) mText(drawableText.anykey,640,615+sin(TIME()*3)*5) end end return scene