local gc=love.graphics local scene={} local timer function scene.sceneInit()timer=1 end scene.keyDown=NULL scene.mouseDown=NULL scene.touchDown=NULL function scene.update(dt) timer=timer-dt*.8 if timer<0 then SFX.play('click') SCN.swapTo('game','none') end end function scene.draw() --Game scene if timer*1.26<1 then SCN.scenes.game.draw() end --Gray screen cover gc.setColor(.15,.15,.15,timer*1.26) gc.push('transform') gc.origin() gc.rectangle('fill',0,0,SCR.w,SCR.h) gc.pop() --Pie counter gc.setColor(1,1,1,4*(1-timer)) gc.arc('fill','pie',640,360,160,-1.5708,timer*6.2832-1.5708) end return scene