local gc=love.graphics local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25} return{ color=COLOR.green, env={ noTele=true, drop=60,wait=8,fall=20, task=function(P)P.modeData.target=10 end, dropPiece=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else P.gameEnv.drop=dropSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') end end end, mindas=7,minarr=1,minsdarr=1, bg='bg2',bgm='push', }, pauseLimit=true, slowMark=true, load=function() PLY.newPlayer(1) end, mesDisp=function(P) setFont(45) mStr(P.stat.row,69,320) mStr(P.modeData.target,69,370) gc.rectangle('fill',25,375,90,4) end, score=function(P)return{math.min(P.stat.row,200),P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 then local T=P.stat.time return T<=240 and 5 or T<=360 and 4 or 3 else return L>=150 and 2 or L>=100 and 1 or L>=20 and 0 end end, }