local gc=love.graphics local sin,min=math.sin,math.min return{ color=COLOR.red, env={ drop=30,lock=60, nextCount=1, block=false,center=0,ghost=0, dropFX=0,lockFX=0, visible='none', dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end, freshLimit=15, bg='none',bgm='far', }, pauseLimit=true, load=function() PLY.newPlayer(1) if SETTING.sfx_spawn==0 then LOG.print(text.switchSpawnSFX,COLOR.Y) end end, mesDisp=function(P) if not GAME.result then if GAME.replaying then gc.setColor(.3,.3,.3,.7) gc.push('transform') gc.origin() gc.rectangle('fill',0,0,SCR.w,SCR.h) gc.pop() else gc.clear(.26,.26,.26) --Frame gc.setColor(.5,.5,.5) gc.push('transform') gc.translate(150,0) gc.rectangle('line',-1,-11,302,612)--Boarder gc.rectangle('line',301,-3,15,604)--AtkBuffer boarder gc.rectangle('line',-16,-3,15,604)--B2b bar boarder gc.pop() end end --Figures local t=TIME() gc.setColor(1,1,1,.5+.2*sin(t)) gc.draw(IMG.hbm,-276,-86,0,1.5) gc.draw(IMG.electric,476,142,0,2.6) --Texts gc.setColor(.8,.8,.8) mText(drawableText.line,69,300) mText(drawableText.techrash,69,420) setFont(75) mStr(P.stat.row,69,220) mStr(P.stat.clears[4],69,340) end, score=function(P)return{min(P.stat.row,40),P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=40 and 5 or L>=30 and 4 or L>=20 and 3 or L>=10 and 2 or L>=5 and 1 or L>=2 and 0 end, }