return{ color=COLOR.lGray, env={ drop=1e99,lock=1e99, holdCount=0, dropPiece=function(P)P:lose()end, bg='bg1',bgm='new era', }, pauseLimit=true, load=function() PLY.newPlayer(1) end, score=function(P)return{P.modeData.event,P.stat.finesseRate*20/P.stat.piece}end, scoreDisp=function(D)return("%d Stage %.2f%%"):format(D[1],D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end, getRank=function(P) local W=P.modeData.event return W>=150 and 5 or W>=100 and 4 or W>=70 and 3 or W>=40 and 2 or W>=20 and 1 or 1 end, }