--Large falling tetrominoes local gc=love.graphics local rnd=math.random local ins,rem=table.insert,table.remove local back={} local t local mino function back.init() t=0 mino={} end function back.update() t=t+1 if t%26==0 then local r=rnd(7) local B=BLOCKS[r][rnd(0,3)] local k=(1+rnd()*2)*SCR.rad/1000 ins(mino,{ x=(SCR.w)*rnd()-15*#B[1], y=0, k=k, vy=k*2, block=B, texture=SKIN.curText[SETTING.skin[r]], }) end for i=#mino,1,-1 do local M=mino[i] M.y=M.y+M.vy if M.y-M.k*#M.block*30>SCR.h then rem(mino,i)end end end function back.draw() gc.clear(.1,.1,.1) gc.push('transform') gc.origin() gc.setColor(1,1,1,.4) for i=1,#mino do local M=mino[i] local b=M.block for y=1,#b do for x=1,#b[1]do if b[y][x]then gc.draw(M.texture,M.x+(x-1)*30*M.k,M.y-y*30*M.k,nil,M.k) end end end end gc.pop() end function back.discard() mino=nil end return back