local scene={} local inited function scene.sceneInit() BG.set("cubes") if not inited then inited=true WIDGET.active.texts:setTexts(require"parts.updateLog") end if newVersionLaunch then newVersionLaunch=false end end function scene.wheelMoved(_,y) WHEELMOV(y) end function scene.keyDown(k) if k=="up"then WIDGET.active.texts:scroll(-5) elseif k=="down"then WIDGET.active.texts:scroll(5) elseif k=="pageup"then WIDGET.active.texts:scroll(-20) elseif k=="pagedown"then WIDGET.active.texts:scroll(20) elseif k=="escape"then SCN.back() end end scene.widgetList={ WIDGET.newTextBox{name="texts",x=30,y=45,w=1000,h=640,font=20,fix=true}, WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene