local gc,sys=love.graphics,love.system local kb=love.keyboard local int,sin=math.floor,math.sin local ins,rem=table.insert,table.remove local sub=string.sub local scene={} local input--Input buffer local cur--Cursor position local sure function scene.sceneInit() input="" cur=#MISSION sure=0 end local missionEnum=missionEnum local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true} function scene.keyDown(key) if key=="left"then local p=cur if p==0 then cur=#MISSION else repeat p=p-1 until MISSION[p]~=MISSION[cur] cur=p end elseif key=="right"then local p=cur if p==#MISSION then cur=0 else repeat p=p+1 until MISSION[p+1]~=MISSION[cur+1] cur=p end elseif key=="ten"then for _=1,10 do local p=cur if p==#MISSION then break end repeat p=p+1 until MISSION[p+1]~=MISSION[cur+1] cur=p end elseif key=="backspace"then if #input>0 then input="" elseif cur>0 then rem(MISSION,cur) cur=cur-1 if cur>0 and MISSION[cur]==MISSION[cur+1]then scene.keyDown("right") end end elseif key=="delete"then if sure>20 then for _=1,#MISSION do rem(MISSION) end cur=0 sure=0 SFX.play("finesseError",.7) else sure=50 end elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then if #MISSION>0 then sys.setClipboardText("Techmino Target:"..copyMission()) LOG.print(text.exportSuccess,COLOR.green) end elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p=string.find(str,":")--ptr* if p then str=sub(str,p+1)end if pasteMission(str)then LOG.print(text.importSuccess,COLOR.green) cur=#MISSION else LOG.print(text.dataCorrupted,COLOR.red) end elseif key=="escape"then SCN.back() elseif type(key)=="number"then local p=cur+1 while MISSION[p]==key do p=p+1 end ins(MISSION,p,key) cur=p else if key=="space"then key="_" else key=string.upper(key) end input=input..key if missionEnum[input]then cur=cur+1 ins(MISSION,cur,missionEnum[input]) SFX.play("lock") input="" elseif #input>1 or not legalInput[input]then input="" end end end function scene.update() if sure>0 then sure=sure-1 end end function scene.draw() --Draw frame gc.setLineWidth(4) gc.setColor(1,1,1) gc.rectangle("line",60,110,1160,170) --Draw inputing target setFont(30) gc.setColor(.9,.9,.9) gc.print(input,1200,275) --Draw targets local libColor=minoColor local set=SETTING.skin local L=MISSION local x,y=100,136--Next block pos local cx,cy=100,136--Cursor-center pos local i,j=1,#L local count=1 repeat if L[i]==L[i-1]then count=count+1 else if count>1 then setFont(25) gc.setColor(1,1,1) gc.print("×",x-10,y-14) gc.print(count,x+5,y-13) x=x+(count<10 and 33 or 45) count=1 if i==cur+1 then cx,cy=x,y end end if x>1140 then x,y=100,y+36 end if i<=j then setFont(35) local N=int(L[i]*.1) if N>0 then gc.setColor(libColor[set[N]]) elseif L[i]>4 then gc.setColor(COLOR.rainbow(i+TIME()*6.26)) else gc.setColor(COLOR.grey) end gc.print(missionEnum[L[i]],x,y-25) x=x+56 end end if i==cur then cx,cy=x,y end i=i+1 until i>j+1 --Draw cursor gc.setColor(1,1,.4,.6+.4*sin(TIME()*6.26)) gc.line(cx-5,cy-20,cx-5,cy+20) --Confirm reset if sure>0 then gc.setColor(1,1,1,sure*.02) gc.draw(drawableText.question,980,570) end end scene.widgetList={ WIDGET.newText{name="title", x=520,y=5,font=70,align="R"}, WIDGET.newText{name="subTitle", x=530,y=50,font=35,align="L",color="grey"}, WIDGET.newKey{name="_1", x=800, y=540, w=90, font=50,code=pressKey(01)}, WIDGET.newKey{name="_2", x=900, y=540, w=90, font=50,code=pressKey(02)}, WIDGET.newKey{name="_3", x=800, y=640, w=90, font=50,code=pressKey(03)}, WIDGET.newKey{name="_4", x=900, y=640, w=90, font=50,code=pressKey(04)}, WIDGET.newKey{name="any1", x=100, y=640, w=90, code=pressKey(05)}, WIDGET.newKey{name="any2", x=200, y=640, w=90, code=pressKey(06)}, WIDGET.newKey{name="any3", x=300, y=640, w=90, code=pressKey(07)}, WIDGET.newKey{name="any4", x=400, y=640, w=90, code=pressKey(08)}, WIDGET.newKey{name="PC", x=500, y=640, w=90, font=50,code=pressKey(09)}, WIDGET.newKey{name="Z1", x=100, y=340, w=90, font=50,code=pressKey(11)}, WIDGET.newKey{name="S1", x=200, y=340, w=90, font=50,code=pressKey(21)}, WIDGET.newKey{name="J1", x=300, y=340, w=90, font=50,code=pressKey(31)}, WIDGET.newKey{name="L1", x=400, y=340, w=90, font=50,code=pressKey(41)}, WIDGET.newKey{name="T1", x=500, y=340, w=90, font=50,code=pressKey(51)}, WIDGET.newKey{name="O1", x=600, y=340, w=90, font=50,code=pressKey(61)}, WIDGET.newKey{name="I1", x=700, y=340, w=90, font=50,code=pressKey(71)}, WIDGET.newKey{name="Z2", x=100, y=440, w=90, font=50,code=pressKey(12)}, WIDGET.newKey{name="S2", x=200, y=440, w=90, font=50,code=pressKey(22)}, WIDGET.newKey{name="J2", x=300, y=440, w=90, font=50,code=pressKey(32)}, WIDGET.newKey{name="L2", x=400, y=440, w=90, font=50,code=pressKey(42)}, WIDGET.newKey{name="T2", x=500, y=440, w=90, font=50,code=pressKey(52)}, WIDGET.newKey{name="O2", x=600, y=440, w=90, font=50,code=pressKey(62)}, WIDGET.newKey{name="I2", x=700, y=440, w=90, font=50,code=pressKey(72)}, WIDGET.newKey{name="Z3", x=100, y=540, w=90, font=50,code=pressKey(13)}, WIDGET.newKey{name="S3", x=200, y=540, w=90, font=50,code=pressKey(23)}, WIDGET.newKey{name="J3", x=300, y=540, w=90, font=50,code=pressKey(33)}, WIDGET.newKey{name="L3", x=400, y=540, w=90, font=50,code=pressKey(43)}, WIDGET.newKey{name="T3", x=500, y=540, w=90, font=50,code=pressKey(53)}, WIDGET.newKey{name="O3", x=600, y=540, w=90, font=50,code=pressKey(63)}, WIDGET.newKey{name="I3", x=700, y=540, w=90, font=50,code=pressKey(73)}, WIDGET.newKey{name="O4", x=600, y=640, w=90, font=50,code=pressKey(64)}, WIDGET.newKey{name="I4", x=700, y=640, w=90, font=50,code=pressKey(74)}, WIDGET.newKey{name="left", x=800, y=440, w=90, color="lGreen", font=55,code=pressKey"left"}, WIDGET.newKey{name="right", x=900, y=440, w=90, color="lGreen", font=55,code=pressKey"right"}, WIDGET.newKey{name="ten", x=1000, y=440, w=90, color="lGreen", font=40,code=pressKey"ten"}, WIDGET.newKey{name="backsp", x=1000, y=540, w=90, color="lYellow",font=50,code=pressKey"backspace"}, WIDGET.newKey{name="reset", x=1000, y=640, w=90, color="lYellow",font=50,code=pressKey"delete"}, WIDGET.newButton{name="copy", x=1140, y=440, w=170,h=80, color="lRed", font=40,code=pressKey"cC",hide=function()return #MISSION==0 end}, WIDGET.newButton{name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey"cV"}, WIDGET.newSwitch{name="mission",x=1150, y=350, disp=lnk_CUSval("missionKill"),code=lnk_CUSrev("missionKill")}, WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80, font=40,code=backScene}, } return scene