local gc=love.graphics local max=math.max local format=string.format local ins=table.insert local mStr=mStr local scene={} local lastKey,keyTime local speed,maxSpeed=0,260 function scene.sceneInit() lastKey=nil speed=0 keyTime={}for i=1,40 do keyTime[i]=-1e99 end BG.set("grey") BGM.play("push") love.keyboard.setKeyRepeat(false) end function scene.sceneBack() love.keyboard.setKeyRepeat(true) end function scene.keyDown(key) if key=="escape"then SCN.back() else if lastKey~=key then lastKey=key else ins(keyTime,1,TIME()) keyTime[41]=nil SFX.play("click",.3) end end end function scene.update() local t=TIME() local v=0 for i=2,40 do v=v+i*(i-1)*.075/(t-keyTime[i])end speed=speed*.99+v*.01 if speed>maxSpeed then maxSpeed=speed end end function scene.draw() setFont(70)gc.setColor(1,.6,.6) mStr(format("%.2f",maxSpeed),640,20) setFont(100)gc.setColor(1,1,1) mStr(format("%.2f",speed),640,150) setFont(35) gc.setColor(.6,.6,.9) mStr(format("%.2f",maxSpeed/60),640,95) gc.setColor(.8,.8,.8) mStr(format("%.2f",speed/60),640,255) setFont(60)gc.setColor(.7,.7,.7) mStr("/min",640,310) gc.setLineWidth(4) if speed==maxSpeed then local t=TIME()%.1>.05 and 1 or 0 gc.setColor(1,t,t) else gc.setColor(max(speed/maxSpeed*10-9,0),1-max(speed/maxSpeed*8-7,0),1-max(speed/maxSpeed*4-3,0)) end gc.rectangle("fill",960,360,30,-320*max(speed/maxSpeed*4-3,0)) gc.setColor(1,1,1) gc.rectangle("line",960,360,30,-320) end scene.widgetList={ WIDGET.newKey{name="tap", x=640,y=540,w=626,h=260,fText="TAP",color="white",font=100,code=pressKey"button"}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene