local gc=love.graphics local rnd=math.random local format=string.format local mStr=mStr local levels={ A_Z="ABCDEFGHIJKLMNOPQRSTUVWXYZ", Z_A="ZYXWVUTSRQPONMLKJIHGFEDCBA", Tech1="TECHMINOHAOWAN", Tech2="TECHMINOISFUN", KeyTest1="THEQUICKBROWNFOXJUMPSOVERALAZYDOG", KeyTest2="THEFIVEBOXINGWIZARDSJUMPQUICKLY", Hello="HELLOWORLD", Roll1="QWERTYUIOPASDFGHJKLZXCVBNM", Roll2="QAZWSXEDCRFVTGBYHNUJMIKOLP", Roll3="ZAQWSXCDERFVBGTYHNMJUIKLOP", ZZZ="ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ", ZXZX="ZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZX", ZMZM="ZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZM", Stair="ZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCV", Stair2="ZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCV", Stair3="XZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCV", BPW="OHOOOOOOOOOAAAAEAAIAUJOOOOOOOOOOOAAEOAAUUAEEEEEEEEEAAAAEAEIEAJOOOOOOOOOOEEEEOAAAAAAA", } local scene={} local levelName="A_Z" local targetString local startTime,time local state,progress local frameKeyCount,mistake function scene.sceneInit() BG.set("bg2") BGM.play("way") levelName="A_Z" targetString=levels.A_Z progress=1 frameKeyCount=0 mistake=0 startTime=0 time=0 state=0 love.keyboard.setKeyRepeat(false) end function scene.sceneBack() love.keyboard.setKeyRepeat(true) end function scene.keyDown(key) if #key==1 then if state<2 and frameKeyCount<3 then if key:upper():byte()==targetString:byte(progress)then progress=progress+1 frameKeyCount=frameKeyCount+1 TEXT.show(key:upper(),rnd(320,960),rnd(100,240),90,"score",2.6) SFX.play("move") if progress==2 then state=1 startTime=TIME() elseif progress>#targetString then time=TIME()-startTime state=2 SFX.play("reach") end elseif progress>1 then mistake=mistake+1 SFX.play("finesseError") end end elseif key=="space"then progress=1 mistake=0 time=0 state=0 elseif key=="escape"then SCN.back() end end function scene.update() if state==1 then frameKeyCount=0 time=TIME()-startTime end end function scene.draw() setFont(40) gc.setColor(1,1,1) gc.print(format("%.3f",time),1026,80) gc.print(mistake,1026,150) if state>0 then gc.print(format("%.3f/s",(progress-1)/time),1026,220) end if state==2 then gc.setColor(.9,.9,0)--win elseif state==1 then gc.setColor(.9,.9,.9)--game elseif state==0 then gc.setColor(.2,.8,.2)--ready end setFont(100) mStr(state==1 and #targetString-progress+1 or state==0 and"Ready"or state==2 and"Win",640,200) gc.setColor(1,1,1) gc.print(targetString:sub(progress,progress),120,280,0,2) gc.print(targetString:sub(progress+1),310,380) gc.setColor(1,1,1,.7) setFont(40) gc.print(targetString,120,520) end scene.widgetList={ WIDGET.newSelector{name="level", x=640,y=640,w=200,list={"A_Z","Z_A","Tech1","Tech2","KeyTest1","KeyTest2","Hello","Roll1","Roll2","Roll3","ZZZ","ZXZX","ZMZM","Stair","Stair2","Stair3","BPW"},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hide=function()return state>0 end}, WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"space"}, WIDGET.newButton{name="keyboard", x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene