local int=math.floor local pc_drop={50,45,40,35,30,26,22,18,15,12} local pc_lock={55,50,46,42,39,36,33,31,29,27} local pc_fall={18,16,14,12,10,9,8,7,6,5} local PCbase=require"parts.modes.PCbase" local PClist=require"parts.modes.PClist" local function task_PC(P) local D=P.modeData while true do YIELD() D.counter=D.counter+1 if D.counter==26 then local base=PCbase[D.type] P:pushLineList(base[P:RND(#base)],D.symmetry) end end end local function check(P) local f=P.field if #f>0 then if #f+P.stat.row%4>4 then P:lose() end else local type=P.stat.pc<10 and 4 or 5 local L=PClist[type][P:RND(#PClist[type])] local symmetry=P:RND()>.5 P.modeData.type=type P.modeData.symmetry=symmetry P:pushNextList(L,symmetry) P.modeData.counter=P.stat.piece==0 and 20 or 0 P:newTask(task_PC) local s=P.stat.pc*.25 if int(s)==s and s>0 then P.gameEnv.drop=pc_drop[s]or 10 P.gameEnv.lock=pc_lock[s]or 25 P.gameEnv.fall=pc_fall[s]or 4 if s==10 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6) end end end end return{ color=COLOR.red, env={ nextCount=5, holdCount=0, drop=60,lock=60, fall=20, sequence="none", freshLimit=15, dropPiece=check, RS="SRS", ospin=false, bg="rgb",bgm="oxygen", }, pauseLimit=true, load=function() PLY.newPlayer(1) check(PLAYERS[1]) end, mesDisp=function(P) setFont(75) mStr(P.stat.pc,69,330) mText(drawableText.pc,69,412) end, score=function(P)return{P.stat.pc,P.stat.time}end, scoreDisp=function(D)return D[1].." PCs "..TIMESTR(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=50 and 5 or L>=42 and 4 or L>=26 and 3 or L>=18 and 2 or L>=10 and 1 or L>=3 and 0 end, }