MODOPT={--Mod options { name="noRotation", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="noMove", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="suddenMove", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="noNext", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="noHold", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="hideNext", list={0,1,2,3,4,5,6}, sel=1, code=function(P)end, time=0, }, { name="hideBlock", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="hideGhost", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="mirror", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="flip", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="hidden", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="hideUp", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="hideDown", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="_20G", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="suddenLock", list={false,true}, sel=1, code=function(P)end, time=0, }, { name="infLives", list={false,true}, sel=1, code=function(P)end, time=0, }, } CUSTOMENV={--gameEnv for cutsom game --Basic drop=60, lock=60, wait=0, fall=0, nextCount=6, nextStartPos=1, holdCount=1, infHold=false, --Visual block=true, ghost=.3, center=1, bagLine=false, highCam=false, nextPos=false, bone=false, --Rule mindas=0, minarr=0, minsdarr=0, sequence="bag", ospin=true, RS="TRS", noTele=false, fineKill=false, missionKill=false, easyFresh=true, visible="show", target=1e99, freshLimit=1e99, opponent=0, life=0, pushSpeed=3, --Else bg="none", bgm="race" } FIELD={}--Field(s) for custom game BAG={}--Sequence for custom game MISSION={}--Clearing mission for custom game GAME={--Global game data init=false, --If need initializing game when enter scene-play restartCount=0, --Keep +=1 if player hold restart button after game start frame=0, --Frame count result=false, --Game result (string) pauseTime=0, --Time paused pauseCount=0, --Pausing count garbageSpeed=1, --Garbage timing speed warnLVL0=0, --Warning level warnLVL=0, --Warning level (show) recording=false, --If recording replaying=false, --If replaying seed=math.random(2e6),--Game seed curMode=nil, --Current gamemode object setting={}, --Game settings rec={}, --Recording list, key,time,key,time... rank=nil, --Rank reached prevBG=nil, --Previous background, for restore BG when quit setting page --Data for royale mode stage=nil, --Game stage mostBadge=nil, --Most badge owner secBadge=nil, --Second badge owner mostDangerous=nil, --Most dangerous player secDangerous=nil, --Second dangerous player } PLAYERS={alive={}}--Players data RANKS={sprint_10=0} SETTING={ --Game das=10,arr=2, sddas=0,sdarr=2, ihs=true,irs=true,ims=true, maxNext=6, RS="TRS", swap=true, --System reTime=4, autoPause=true, fine=false, appLock=false, lang=1, skinSet=1, skin={1,7,11,3,14,4,9,1,7,1,7,11,3,14,4,9,14,9,11,3,11,3,1,7,4}, face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, --Graphic block=true,ghost=.3,center=1, smooth=true,grid=false, bagLine=false, lockFX=2, dropFX=2, moveFX=2, clearFX=2, shakeFX=2, atkFX=3, frameMul=100, text=true, score=true, warn=true, highCam=false, nextPos=false, fullscreen=false, bg=true, powerInfo=false, --Sound sfx=1, spawn=0, bgm=.7, stereo=.6, vib=0, voc=0, cv="miya", --Virtualkey VKSFX=.2,--SFX volume VKVIB=0,--VIB VKSwitch=false,--If disp VKTrack=false,--If tracked VKDodge=false,--If dodge VKTchW=3,--Touch-Pos Weight VKCurW=4,--Cur-Pos Weight VKIcon=true,--If disp icon VKAlpha=.3, } STAT={ version=VERSION, run=0,game=0,time=0, key=0,rotate=0,hold=0, extraPiece=0,finesseRate=0, piece=0,row=0,dig=0, atk=0,digatk=0, send=0,recv=0,pend=0,off=0, clear={},spin={}, pc=0,hpc=0,b2b=0,b3b=0,score=0, lastPlay="sprint_10",--Last played mode ID } for i=1,25 do STAT.clear[i]={0,0,0,0,0,0} STAT.spin[i]={0,0,0,0,0,0,0} end keyMap={ {"left","right","x","z","c","up","down","space","tab","r"},{}, --Keyboard {"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{}, --Joystick } for i=1,#keyMap do for j=1,20 do if not keyMap[i][j]then keyMap[i][j]=""end end end VK_org={--Original virtualkey set,for restore VKs' position before each game {ava=true, x=80, y=720-200, r=80},--moveLeft {ava=true, x=320, y=720-200, r=80},--moveRight {ava=true, x=1280-80, y=720-200, r=80},--rotRight {ava=true, x=1280-200, y=720-80, r=80},--rotLeft {ava=true, x=1280-200, y=720-320, r=80},--rot180 {ava=true, x=200, y=720-320, r=80},--hardDrop {ava=true, x=200, y=720-80, r=80},--softDrop {ava=true, x=1280-320, y=720-200, r=80},--hold {ava=true, x=1280-80, y=280, r=80},--func {ava=true, x=80, y=280, r=80},--restart {ava=false, x=100, y=50, r=80},--insLeft {ava=false, x=200, y=50, r=80},--insRight {ava=false, x=300, y=50, r=80},--insDown {ava=false, x=400, y=50, r=80},--down1 {ava=false, x=500, y=50, r=80},--down4 {ava=false, x=600, y=50, r=80},--down10 {ava=false, x=700, y=50, r=80},--dropLeft {ava=false, x=800, y=50, r=80},--dropRight {ava=false, x=900, y=50, r=80},--addToLeft {ava=false, x=1000, y=50, r=80},--addToRight } virtualkey={}for i=1,#VK_org do virtualkey[i]={}end