extern float t,w,h; vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){ float x=scr_pos.x/w; float y=scr_pos.y/h; return vec4( .8-y*.7+.2*sin(t/6.26), .2+y*.5+.15*sin(t/4.), .2+x*.6-.1*sin(t/2.83), 1. ); }