local gc=love.graphics local int=math.floor local function C(x,y) local _=gc.newCanvas(x,y) gc.setCanvas(_) return _ end local TEXTURE={} gc.setDefaultFilter("nearest","nearest") gc.setColor(1,1,1) local VKI=gc.newImage("media/image/virtualkey.png") TEXTURE.VKIcon={} for i=1,20 do TEXTURE.VKIcon[i]=C(36,36) gc.draw(VKI,(i-1)%5*-36,int((i-1)*.2)*-36) end TEXTURE.miniBlock={} for i=1,29 do local b=BLOCKS[i][0] TEXTURE.miniBlock[i]=C(#b[1],#b) for y=1,#b do for x=1,#b[1]do if b[y][x]then gc.rectangle("fill",x-1,#b-y,1,1) end end end end TEXTURE.mapCross=C(40,40) gc.setColor(1,1,1) gc.setLineWidth(4) gc.line(0,20,40,20) gc.line(20,0,20,40) TEXTURE.cursor=C(12,12) gc.setColor(1,1,1,.7) gc.circle("fill",6,6,6) gc.setColor(1,1,1) gc.circle("fill",6,6,3) gc.setDefaultFilter("linear","linear") local titleTriangles={} for i=1,8 do titleTriangles[i]=love.math.triangulate(title[i])end --Middle: 580,118 TEXTURE.title=C(1160,236) for i=1,8 do gc.translate(12*i,i==1 and 8 or 14) gc.setLineWidth(16) gc.setColor(1,1,1) gc.polygon("line",title[i]) gc.setColor(0,0,0) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.translate(-12*i,i==1 and -8 or -14) end TEXTURE.title_color=C(1160,236) local titleColor={ COLOR.lGrape, COLOR.lCyan, COLOR.lBlue, COLOR.lOrange, COLOR.lFire, COLOR.lMagenta, COLOR.lGreen, COLOR.lYellow, } for i=1,8 do gc.translate(12*i,i==1 and 8 or 14) gc.setLineWidth(16) gc.setColor(1,1,1) gc.polygon("line",title[i]) gc.setLineWidth(4) gc.setColor(0,0,0) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.setColor(titleColor[i]) gc.translate(-4,-4) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.translate(4,4) gc.translate(-12*i,i==1 and -8 or -14) end setFont(20) TEXTURE.ws_dead=C(20,20) gc.setColor(1,.4,.3) gc.print("X",3,-4) TEXTURE.ws_connecting=C(20,20) gc.setLineWidth(3) gc.setColor(1,1,1) gc.arc("line","open",11.5,10,6.26,1,5.28) TEXTURE.ws_running=C(20,20) gc.setColor(0,.9,0) gc.print("R",3,-4) gc.setCanvas() return TEXTURE