return{ das=16, arr=6, sddas=2, sdarr=2, irs=false, ims=false, drop=3, lock=3, wait=10, fall=25, fieldH=19, nextCount=1, holdCount=0, RS='Classic', sequence='rnd', noTele=true, keyCancel={5,6}, mesDisp=function(P) setFont(75) local r=P.modeData.target*.1 mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210) mText(drawableText.speedLV,63,290) PLY.draw.drawProgress(P.stat.row,P.modeData.target) end, task=function(P) P.modeData.target=10 end, dropPiece=function(P) local D=P.modeData if P.stat.row>=D.target then D.target=D.target+10 if D.target==110 then P.gameEnv.drop,P.gameEnv.lock=2,2 SFX.play('blip_1') elseif D.target==200 then P.gameEnv.drop,P.gameEnv.lock=1,1 SFX.play('blip_1') else SFX.play('reach') end end end, }