local function check_tsd(P) if #P.clearedRow>0 then local C=P.lastClear if C.id==5 and C.row==2 and C.spin then P.modeData.event=P.modeData.event+1 else P:lose() end end end return{ color=color.magenta, env={ drop=60,lock=60, freshLimit=15, dropPiece=check_tsd, ospin=false, bg="matrix",bgm="push", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P) setFont(65) mStr(P.modeData.event,69,320) mText(drawableText.tsd,69,385) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].."TSD "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=21 and 5 or T>=19 and 4 or T>=16 and 3 or T>=13 and 2 or T>=10 and 1 or T>=1 and 0 end, }