function sceneInit.minigame() BG.set("space") end WIDGET.init("minigame",{ WIDGET.newButton({name="mg_15p", x=240, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_15p")}), WIDGET.newButton({name="mg_schulteG",x=640, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_schulteG")}), WIDGET.newButton({name="mg_pong", x=1040, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_pong")}), WIDGET.newButton({name="mg_AtoZ", x=240, y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_AtoZ")}), WIDGET.newButton({name="mg_UTTT", x=640, y=400,w=350,h=120,font=30,code=WIDGET.lnk_goScene("mg_UTTT")}), WIDGET.newButton({name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK}), })