local function socketWrite(message) if WSCONN then local writeErr=client.write(WSCONN,message) if writeErr then print(writeErr,"warn")end else LOG.print("尚未连接到服务器","warn") end end local function sendMessage() local W=WIDGET.active.text if #W.value>0 then socketWrite(W.value) W.value="" end end local scene={} function scene.sceneInit() BG.set("none") wsConnect( TICK.wsCONN_connect, PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token) ) end function scene.keyDown(k) if k=="return"then sendMessage() elseif k=="escape"then SCN.back() else WIDGET.keyPressed(k) end end scene.widgetList={ WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40}, WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=sendMessage}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK}, } return scene