#define PI 3.14159265 extern float w,h; extern float t; vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){ float x=scr_pos.x-w/2.; float y=scr_pos.y-h/2.; float a=(step(0.,x)*2.-1.)*PI+atan(y,x)+PI*0.5+t*0.626; return vec4( color.r*(sin(a+PI*0./3.)*0.3+0.5), color.g*(sin(a+PI*2./3.)*0.3+0.5), color.b*(sin(a+PI*4./3.)*0.3+0.5), 1. ); }