local scene={} function scene.sceneInit() BG.set() end scene.widgetList={ WIDGET.newButton{name="mg_15p", x=240, y=250,w=350,h=120,font=40,code=goScene"mg_15p"}, WIDGET.newButton{name="mg_schulteG",x=640, y=250,w=350,h=120,font=40,code=goScene"mg_schulteG"}, WIDGET.newButton{name="mg_pong", x=1040, y=250,w=350,h=120,font=40,code=goScene"mg_pong"}, WIDGET.newButton{name="mg_AtoZ", x=240, y=400,w=350,h=120,font=40,code=goScene"mg_AtoZ"}, WIDGET.newButton{name="mg_UTTT", x=640, y=400,w=350,h=120,font=30,code=goScene"mg_UTTT"}, WIDGET.newButton{name="mg_cubefield",x=1040,y=400,w=350,h=120,font=40,code=goScene"mg_cubefield"}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=backScene}, } return scene