local gc=love.graphics local function check(P) if P.stat.row>=P.gameEnv.target then local T=P.gameEnv.target if T==50 then P.gameEnv.drop=.25 P.gameEnv.target=100 elseif T==100 then P.gameEnv._20G=true P.gameEnv.target=200 else P:win("finish") end end end return{ color=color.magenta, env={ noTele=true, mindas=7,minarr=1,minsdarr=1, drop=.5,wait=8,fall=20, target=50,dropPiece=check, bg="bg2",bgm="push", }, pauseLimit=true, slowMark=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(45) mStr(P.stat.row,69,390) mStr(P.modeData.event*100+100,69,440) gc.rectangle("fill",25,445,90,4) end, score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 then local T=P.stat.time return T<=230 and 5 or T<=270 and 4 or 3 else return L>=100 and 2 or L>=50 and 1 or L>=10 and 0 end end, }