local gc=love.graphics local sin=math.sin local rnd=math.random local scene={} local soundBeforeMute local last--Last touch time local jump--Animation timer(10 to 0) local cv=SETTING.cv function scene.sceneInit() last,jump=0,0 cv=SETTING.cv WIDGET.active.cv:reset() BG.set() end function scene.sceneBack() saveSettings() end function scene.mouseDown(x,y) if x>780 and x<980 and y>470 and jump==0 then jump=10 local t=TIME()-last if t>1 then if t>2.6 and t<3 and not GAME.playing then loadGame('sprintSmooth',true) else VOC.play( (t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or "egg" ) last=TIME() end end end end function scene.touchDown(x,y) scene.mouseDown(x,y) end function scene.update() if jump>0 then jump=jump-1 end end function scene.draw() gc.setColor(1,1,1) local t=TIME() local x,y=800,340+10*sin(t*.5)+(jump-10)*jump*.3 gc.translate(x,y) if cv=="miya"then gc.draw(IMG.miyaCH) gc.setColor(1,1,1,.7) gc.draw(IMG.miyaF1,4,47+4*sin(t*.9)) gc.draw(IMG.miyaF2,42,107+5*sin(t)) gc.draw(IMG.miyaF3,93,126+3*sin(t*.7)) gc.draw(IMG.miyaF4,129,98+3*sin(t*.5)) elseif cv=="naki"then gc.draw(IMG.nakiCH,-30) elseif cv=="xiaoya"then gc.draw(IMG.xiaoyaCH,-30) end gc.translate(-x,-y) end scene.widgetList={ WIDGET.newText{name="title", x=640, y=15,font=80}, WIDGET.newButton{name="game", x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')}, WIDGET.newButton{name="graphic",x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')}, WIDGET.newSlider{name="bgm", x=300, y=190,w=420,color='lG',disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.freshVolume()end}, WIDGET.newSlider{name="sfx", x=300, y=260,w=420,color='lC',change=function()SFX.play('blip_1')end,disp=SETval('sfx'),code=SETsto('sfx')}, WIDGET.newSlider{name="stereo", x=300, y=330,w=420,color='lC',change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,disp=SETval('stereo'),code=SETsto('stereo'),hideF=function()return SETTING.sx==0 end}, WIDGET.newSlider{name="spawn", x=300, y=400,w=420,color='lC',change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,disp=SETval('sfx_spawn'),code=SETsto('sfx_spawn')}, WIDGET.newSlider{name="warn", x=300, y=470,w=420,color='lC',change=function()SFX.fplay('warning',SETTING.sfx_warn)end,disp=SETval('sfx_warn'),code=SETsto('sfx_warn')}, WIDGET.newSlider{name="vib", x=300, y=540,w=420,color='lN',unit=10,change=function()VIB(2)end,disp=SETval('vib'),code=SETsto('vib')}, WIDGET.newSlider{name="voc", x=300, y=610,w=420,color='lN',change=function()VOC.play('test')end,disp=SETval('voc'),code=SETsto('voc')}, WIDGET.newKey{name="mute", x=1160,y=180,w=80,color='lR',fText=TEXTURE.mute, code=function() if SETTING.sfx+SETTING.sfx_spawn+SETTING.sfx_warn+SETTING.bgm+SETTING.vib+SETTING.voc==0 then if not soundBeforeMute then soundBeforeMute={1,0,.4,.7,0,0}end SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=unpack(soundBeforeMute) soundBeforeMute=false else soundBeforeMute={ SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc} SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=0,0,0,0,0,0 end BGM.freshVolume() end}, WIDGET.newSwitch{name="fine", x=1150,y=270,disp=SETval('fine'),code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end}, WIDGET.newSelector{name="cv", x=1100,y=380,w=200,list={'miya','naki','xiaoya'},disp=function()return cv end,code=function(i)cv=i end}, WIDGET.newButton{name="apply", x=1100,y=460,w=180,h=80,code=function()SETTING.cv=cv VOC.loadAll()end,hideF=function()return SETTING.cv==cv end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene