local gc=love.graphics local scene={} function scene.sceneInit() BG.set() end function scene.sceneBack() saveSettings() end function scene.draw() gc.push('transform') gc.translate(410,540-WIDGET.scrollPos) --Draw mino local t=TIME() local b=math.floor(t*2)%16+1 gc.setShader(SHADER.blockSatur) gc.setColor(1,1,1) mDraw(SKIN.lib[SETTING.skinSet][b],0,0,t%6.2832,2) gc.setColor(1,1,1,t*2%1) mDraw(SKIN.lib[SETTING.skinSet][b%16+1],0,0,t%6.2832,2) gc.setShader() --Draw center gc.setColor(1,1,1) mDraw(RSlist[SETTING.RS].centerTex,0,0,0,1.2) gc.pop() end scene.widgetScrollHeight=200 scene.widgetList={ WIDGET.newText{name="title", x=640,y=15,font=80}, WIDGET.newButton{name="graphic", x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')}, WIDGET.newButton{name="sound", x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')}, WIDGET.newButton{name="ctrl", x=290, y=220, w=320,h=80,color='lY',font=35,code=goScene'setting_control'}, WIDGET.newButton{name="key", x=640, y=220, w=320,h=80,color='lG',font=35,code=goScene'setting_key'}, WIDGET.newButton{name="touch", x=990, y=220, w=320,h=80,color='lB',font=35,code=goScene'setting_touch'}, WIDGET.newSlider{name="reTime", x=330, y=320, w=300,unit=10,disp=SETval('reTime'),code=SETsto('reTime'),show=function(S)return(.5+S.disp()*.25).."s"end}, WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S',list={'TRS','SRS','SRS_plus','SRS_X','BiRS','ARS_Z','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'},disp=SETval('RS'),code=SETsto('RS')}, WIDGET.newButton{name="layout", x=250, y=540, w=200,h=70,font=35, code=goScene'setting_skin'}, WIDGET.newSwitch{name="autoPause", x=1060, y=320, disp=SETval('autoPause'),code=SETrev('autoPause')}, WIDGET.newSelector{name="menuPos", x=980, y=420, w=300,color='O',list={'left','middle','right'},disp=SETval('menuPos'),code=SETsto('menuPos')}, WIDGET.newSwitch{name="swap", x=1060, y=520, disp=SETval('swap'), code=SETrev('swap')}, WIDGET.newSwitch{name="autoSave", x=600, y=800, disp=SETval('autoSave'), code=SETrev('autoSave')}, WIDGET.newSwitch{name="simpMode", x=1060, y=800, disp=SETval('simpMode'), code=function() SETTING.simpMode=not SETTING.simpMode for i=1,#SCN.stack,2 do if SCN.stack[i]=='main'or SCN.stack[i]=='main_simple'then SCN.stack[i]=SETTING.simpMode and'main_simple'or'main' break end end end}, WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene