local gc=love.graphics local scene={} local das,arr local pos,dir,wait function scene.sceneInit() das,arr=SETTING.das,SETTING.arr pos,dir,wait=0,1,30 BG.set('bg1') end function scene.update() if wait>0 then wait=wait-1 if wait==0 then pos=pos+(das==0 and 2 or 1)*dir else return end end if das>0 then das=das-1 if das==0 then if arr==0 then pos=pos+7*dir das=SETTING.das+1 arr=SETTING.arr dir=-dir wait=26 else pos=pos+dir end end else arr=arr-1 if arr==0 then pos=pos+dir arr=SETTING.arr elseif arr==-1 then pos=dir>0 and 8 or 0 arr=SETTING.arr end if pos%8==0 then dir=-dir wait=26 das=SETTING.das end end end function scene.draw() gc.translate(550,600) --Testing grid line gc.setLineWidth(4) gc.setColor(1,1,1,.4) gc.line(0,0,400,0) gc.line(0,40,400,40) gc.line(0,80,400,80) for x=40,360,40 do gc.line(x,-10,x,90) end gc.setColor(COLOR.Z) gc.line(0,-10,0,90) gc.line(400,-10,400,90) --O mino animation gc.setColor(1,1,1) local O=SKIN.lib[SETTING.skinSet][SETTING.skin[6]] gc.draw(O,40*pos,0,nil,40/30) gc.draw(O,40*pos,40,nil,40/30) gc.draw(O,40*pos+40,0,nil,40/30) gc.draw(O,40*pos+40,40,nil,40/30) gc.translate(-550,-600) end local function _sliderShow(S) S=S.disp() return S.."F "..math.floor(S*16.67).."ms" end scene.widgetList={ WIDGET.newText{name="title", x=80, y=50,font=70,align='L'}, WIDGET.newText{name="preview", x=520, y=610,font=40,align='R'}, WIDGET.newSlider{name="das", x=250, y=190,w=600,unit=20,disp=SETval('das'), show=_sliderShow,code=SETsto('das')}, WIDGET.newSlider{name="arr", x=250, y=260,w=525,unit=15,disp=SETval('arr'), show=_sliderShow,code=SETsto('arr')}, WIDGET.newSlider{name="sddas", x=250, y=330,w=350,unit=10,disp=SETval('sddas'), show=_sliderShow,code=SETsto('sddas')}, WIDGET.newSlider{name="sdarr", x=250, y=400,w=140,unit=4, disp=SETval('sdarr'), show=_sliderShow,code=SETsto('sdarr')}, WIDGET.newSlider{name="dascut", x=250, y=470,w=600,unit=20,disp=SETval('dascut'), show=_sliderShow,code=SETsto('dascut')}, WIDGET.newSlider{name="dropcut",x=250, y=540,w=300,unit=10,disp=SETval('dropcut'),show=_sliderShow,code=SETsto('dropcut')}, WIDGET.newSwitch{name="ihs", x=1100, y=260, disp=SETval('ihs'), code=SETrev('ihs')}, WIDGET.newSwitch{name="irs", x=1100, y=330, disp=SETval('irs'), code=SETrev('irs')}, WIDGET.newSwitch{name="ims", x=1100, y=400, disp=SETval('ims'), code=SETrev('ims')}, WIDGET.newButton{name="reset", x=160, y=640,w=200,h=100,color='lR',font=40, code=function() local _=SETTING _.das,_.arr,_.dascut=10,2,0 _.sddas,_.sdarr=0,2 _.ihs,_.irs,_.ims=false,false,false end}, WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene