local gc=love.graphics local scene={} local tip=gc.newText(getFont(30),"") function scene.sceneInit() tip:set(text.getTip()) BG.set() end function scene.draw() gc.setColor(1,1,1) mDraw(TEXTURE.title_color,640,160) mDraw(tip,640,660) end scene.widgetList={ WIDGET.newText{name="system", x=750,y=280,color='Z',align='L',fText=SYSTEM}, WIDGET.newText{name="version", x=950,y=280,color='Z',align='L',fText=VERSION.string}, WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame('sprint_40l',true)end}, WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame('marathon_n',true)end}, WIDGET.newButton{name="setting", x=1000,y=400,w=120,fText=TEXTURE.setting,code=goScene'setting_game'}, WIDGET.newButton{name="lang", x=1000,y=560,w=120,fText=TEXTURE.language,code=goScene'lang'}, WIDGET.newButton{name="manual", x=1160,y=400,w=120,fText=TEXTURE.sure,code=goScene'manual'}, WIDGET.newButton{name="quit", x=1160,y=560,w=120,fText=TEXTURE.quit,code=function()VOC.play('bye')SCN.swapTo('quit','slowFade')end}, } return scene