return{ color=COLOR.magenta, env={ drop=30,lock=60, fall=12, freshLimit=15, pushSpeed=2, eventSet='attacker_h', bg='rainbow2',bgm='shining terminal', }, score=function(P)return{P.modeData.wave,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=50 and 5 or W>=40 and 4 or W>=30 and 3 or W>=20 and 2 or W>=10 and 1 or W>=5 and 0 end, }