return { mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.gameEnv.das=6 P.gameEnv.arr=2 P:set20G(true) P.gameEnv.lock=15 P.lockDelay=15 P.gameEnv.wait=6 P.gameEnv.fall=2 P.modeData.target=10 end, dropPiece=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else P.gameEnv.lock=math.max(6,P.gameEnv.lock-1) if P.modeData.target<100 then P.modeData.target=P.modeData.target+10 else P.modeData.target=200 end SFX.play('reach') end end end }