local gc=love.graphics local int=math.floor local function NSC(x,y)--New & Set Canvas local _=gc.newCanvas(x,y) gc.setCanvas(_) return _ end local TEXTURE={} gc.setDefaultFilter("nearest","nearest") gc.setColor(1,1,1) local VKI=gc.newImage("media/image/virtualkey.png") TEXTURE.VKIcon={} for i=1,20 do TEXTURE.VKIcon[i]=NSC(36,36) gc.draw(VKI,(i-1)%5*-36,int((i-1)*.2)*-36) end TEXTURE.miniBlock={} for i=1,29 do local b=BLOCKS[i][0] TEXTURE.miniBlock[i]=NSC(#b[1],#b) for y=1,#b do for x=1,#b[1]do if b[y][x]then gc.rectangle("fill",x-1,#b-y,1,1) end end end end TEXTURE.puzzleMark={} gc.setLineWidth(3) for i=1,17 do TEXTURE.puzzleMark[i]=NSC(30,30) local _=minoColor[i] gc.setColor(_[1],_[2],_[3],.6) gc.rectangle("line",5,5,20,20) gc.rectangle("line",10,10,10,10) end for i=18,24 do TEXTURE.puzzleMark[i]=NSC(30,30) gc.setColor(minoColor[i]) gc.rectangle("line",7,7,16,16) end local _=NSC(30,30) gc.setColor(1,1,1) gc.line(5,5,25,25) gc.line(5,25,25,5) TEXTURE.puzzleMark[-1]=NSC(30,30) gc.setColor(1,1,1,.8) gc.draw(_) _:release() gc.setCanvas() TEXTURE.mapCross=NSC(40,40) gc.setColor(1,1,1) gc.setLineWidth(4) gc.line(0,20,40,20) gc.line(20,0,20,40) TEXTURE.pixelNum={} gc.setLineWidth(4) for i=0,9 do TEXTURE.pixelNum[i]=NSC(5,9) if("1011011111"):byte(i+1)==49 then gc.rectangle("fill",1,0,3,1)end--up if("0011111011"):byte(i+1)==49 then gc.rectangle("fill",1,4,3,1)end--middle if("1011011011"):byte(i+1)==49 then gc.rectangle("fill",1,8,3,1)end--down if("1000111011"):byte(i+1)==49 then gc.rectangle("fill",0,1,1,3)end--up-left if("1111100111"):byte(i+1)==49 then gc.rectangle("fill",4,1,1,3)end--up-right if("1010001010"):byte(i+1)==49 then gc.rectangle("fill",0,5,1,3)end--down-left if("1101111111"):byte(i+1)==49 then gc.rectangle("fill",4,5,1,3)end--down-right end TEXTURE.cursor=NSC(12,12) gc.setColor(1,1,1,.7) gc.circle("fill",6,6,6) gc.setColor(1,1,1) gc.circle("fill",6,6,3) gc.setDefaultFilter("linear","linear") local titleTriangles={} for i=1,8 do titleTriangles[i]=love.math.triangulate(title[i])end --Middle: 580,118 TEXTURE.title=NSC(1160,236) for i=1,8 do gc.translate(12*i,i==1 and 8 or 14) gc.setLineWidth(16) gc.setColor(1,1,1) gc.polygon("line",title[i]) gc.setColor(0,0,0) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.translate(-12*i,i==1 and -8 or -14) end TEXTURE.title_color=NSC(1160,236) local titleColor={ COLOR.lGrape, COLOR.lCyan, COLOR.lBlue, COLOR.lOrange, COLOR.lFire, COLOR.lMagenta, COLOR.lGreen, COLOR.lYellow, } for i=1,8 do gc.translate(12*i,i==1 and 8 or 14) gc.setLineWidth(16) gc.setColor(1,1,1) gc.polygon("line",title[i]) gc.setLineWidth(4) gc.setColor(0,0,0) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.setColor(titleColor[i]) gc.translate(-4,-4) for j=1,#titleTriangles[i]do gc.polygon("fill",titleTriangles[i][j]) end gc.translate(4,4) gc.translate(-12*i,i==1 and -8 or -14) end setFont(20) TEXTURE.ws_dead=NSC(20,20) gc.setColor(1,.4,.3) gc.print("X",3,-4) TEXTURE.ws_connecting=NSC(20,20) gc.setLineWidth(3) gc.setColor(1,1,1) gc.arc("line","open",11.5,10,6.26,1,5.28) TEXTURE.ws_running=NSC(20,20) gc.setColor(0,.9,0) gc.print("R",3,-4) gc.setCanvas() return TEXTURE