local gc=love.graphics local kb,tc=love.keyboard,love.touch local scene={} local time,v function scene.sceneInit() time=0 v=1 BG.set() end function scene.mouseDown(x,y) local T=40*math.min(time,45) if x>230 and x<1050 then if math.abs(y-800+T)<70 then loadGame("sprintLock",true) elseif math.abs(y-2160+T)<70 then loadGame("sprintFix",true) end end end function scene.touchDown(x,y) scene.mouseDown(x,y) end function scene.keyDown(k) if k=="escape"then SCN.back() elseif kb.isDown("s")then if k=="l"then loadGame("sprintLock",true) elseif k=="f"then loadGame("sprintFix",true) end end end function scene.update(dt) if(kb.isDown("space","return")or tc.getTouches()[1])and v<6.26 then v=v+.26 elseif v>1 then v=v-.26 end time=time+v*dt end function scene.draw() local T=40*math.min(time,45) local L=text.staff setFont(40) gc.setColor(1,1,1) for i=1,#L do mStr(L[i],640,800+70*i-T) end mDraw(TEXTURE.title_color,640,800-T,nil,.6) mDraw(TEXTURE.title_color,640,2160-T,nil,.6) if time>50 then gc.print("CLICK ME →",50,550,-.5)end end scene.widgetList={ WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene