local gc=love.graphics local sin=math.sin local scene={} function scene.draw() local t=TIME() gc.setColor(1,1,1) local texture=SKIN.curText for N=1,7 do gc.push("transform") gc.translate(-10+140*N,340) gc.rotate(SETTING.face[N]*1.57+sin(t*3-N*.5)*.08) local color=SETTING.skin[N] local B=BLOCKS[N][0] local x,y=-45-SCS[N][0][2]*30,15+SCS[N][0][1]*30 local col=#B[1] for i=1,#B do for j=1,col do if B[i][j]then gc.draw(texture[color],x+30*j,y-30*i) end end end gc.circle("fill",0,0,sin(t*10)+5) gc.pop() end for i=1,5 do gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2) end gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2) end local function prevSkin(n)return function()SKIN.prev(n)end end local function nextSkin(n)return function()SKIN.next(n)end end local function nextDir(n)return function()SKIN.rotate(n)end end scene.widgetList={ WIDGET.newText{name="title", x=80,y=50,font=70,align="L"}, WIDGET.newButton{name="prev", x=700,y=100,w=140,h=100,fText="←",font=50,code=function()SKIN.prevSet()end}, WIDGET.newButton{name="next", x=860,y=100,w=140,h=100,fText="→",font=50,code=function()SKIN.nextSet()end}, WIDGET.newButton{name="prev1", x=130,y=230,w=90,h=65,fText="↑",code=prevSkin(1)}, WIDGET.newButton{name="prev2", x=270,y=230,w=90,h=65,fText="↑",code=prevSkin(2)}, WIDGET.newButton{name="prev3", x=410,y=230,w=90,h=65,fText="↑",code=prevSkin(3)}, WIDGET.newButton{name="prev4", x=550,y=230,w=90,h=65,fText="↑",code=prevSkin(4)}, WIDGET.newButton{name="prev5", x=690,y=230,w=90,h=65,fText="↑",code=prevSkin(5)}, WIDGET.newButton{name="prev6", x=830,y=230,w=90,h=65,fText="↑",code=prevSkin(6)}, WIDGET.newButton{name="prev7", x=970,y=230,w=90,h=65,fText="↑",code=prevSkin(7)}, WIDGET.newButton{name="next1", x=130,y=450,w=90,h=65,fText="↓",code=nextSkin(1)}, WIDGET.newButton{name="next2", x=270,y=450,w=90,h=65,fText="↓",code=nextSkin(2)}, WIDGET.newButton{name="next3", x=410,y=450,w=90,h=65,fText="↓",code=nextSkin(3)}, WIDGET.newButton{name="next4", x=550,y=450,w=90,h=65,fText="↓",code=nextSkin(4)}, WIDGET.newButton{name="next5", x=690,y=450,w=90,h=65,fText="↓",code=nextSkin(5)}, WIDGET.newButton{name="next6", x=830,y=450,w=90,h=65,fText="↓",code=nextSkin(6)}, WIDGET.newButton{name="next7", x=970,y=450,w=90,h=65,fText="↓",code=nextSkin(7)}, WIDGET.newButton{name="spin1", x=130,y=540,w=90,h=65,code=nextDir(1)}, WIDGET.newButton{name="spin2", x=270,y=540,w=90,h=65,code=nextDir(2)}, WIDGET.newButton{name="spin3", x=410,y=540,w=90,h=65,code=nextDir(3)}, WIDGET.newButton{name="spin4", x=550,y=540,w=90,h=65,code=nextDir(4)}, WIDGET.newButton{name="spin5", x=690,y=540,w=90,h=65,code=nextDir(5)}, --WIDGET.newButton{name="spin6",x=825,y=540,w=90,h=65,code=nextDir(6)},--Cannot rotate O WIDGET.newButton{name="spin7", x=970,y=540,w=90,h=65,code=nextDir(7)}, WIDGET.newButton{name="skinR", x=200,y=640,w=220,h=80,color="lPurple",font=35, code=function() SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8} SFX.play("rotate") end}, WIDGET.newButton{name="faceR", x=480,y=640,w=220,h=80,color="lRed",font=35, code=function() for i=1,29 do SETTING.face[i]=0 end SFX.play("hold") end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene