local gc=love.graphics local int=math.floor local scene={} local timer function scene.sceneInit() timer=1 end scene.keyDown=NULL scene.mouseDown=NULL scene.touchDown=NULL function scene.update(dt) timer=timer-dt*.8 if timer<0 then SFX.play("click") SCN.swapTo("play","none") end end function scene.draw() --Game scene if timer*1.26<1 then SCN.scenes.play.draw() end --Grey screen cover gc.setColor(.15,.15,.15,timer*1.26) gc.push("transform") gc.origin() gc.rectangle("fill",0,0,SCR.w,SCR.h) gc.pop() --Pie counter gc.setColor(1,1,1,4*(1-timer)) gc.arc("fill","pie",640,360,160,-1.5708,timer*6.2832-1.5708) end return scene