local function update_round(P) if #PLAYERS.alive>1 then P.control=false local ID=P.id repeat ID=ID+1 if not PLAYERS[ID]then ID=1 end until PLAYERS[ID].alive or ID==P.id PLAYERS[ID].control=true end end return{ color=COLOR.cyan, env={ drop=300,lock=300, infHold=true, dropPiece=update_round, pushSpeed=15, garbageSpeed=1e99, bg="rainbow",bgm="push", }, load=function() PLY.newPlayer(1) PLY.newAIPlayer(2,AIBUILDER("CC",10,1,true,10000)) end, score=function(P)return{P.stat.piece,P.stat.time}end, scoreDisp=function(D)return D[1].." Pieces "..TIMESTR(D[2])end, comp=function(a,b)return a[1]