return{ cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"}, spin="型回旋", clear={"单清","双清","三清","四清","五清","六清"}, mini="迷你",b2b="满贯",b3b="大满贯", PC="场地全清",HPC="场地半清", great="不错!", awesome="精彩。", almost="差一点!", continue="继续。", speedLV="速度等级", line="行数",atk="攻击",eff="效率", rpm="收每分",tsd="T2", grade="段位",techrash="消四", wave="波数",nextWave="下一波", combo="连击",maxcmb="最大连击", pc="全清",ko="淘汰", finesse_ap="完美极简", finesse_fc="全连击", ai_fixed="不能同时开启电脑玩家和固定序列", ai_prebag="不能同时开启电脑玩家和自定义序列", ai_mission="不能同时开启电脑玩家和自定义任务", ranks={"差","可","中","良","优"}, modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置", modInfo={ next="预览数量:\n强制使用预览的个数", hold="暂存数量:\n强制使用暂存的个数", hideNext="隐藏预览:\n隐藏前几个预览", infHold="无限暂存:\n可以无限制使用暂存", forceB2B="强制满贯:\n满贯点数条掉到启动线以下就会结束游戏", }, pauseStat={ "时间:", "按键/旋转/暂存:", "落块:", "消行/挖掘:", "攻击/挖掘攻击:", "上涨/接收/抵消:", "消除:", "回旋:", "(大)满贯/全(半)清:", "非极简操作:", }, radar={"防","守","攻","送","速","挖"}, radarData={ "防/分", "综/分", "攻/分", "送/分", "行/分", "挖/分", }, WidgetText={ mode={ mod="模组(F1)", }, mod={ title="模组", }, setting_control={ das="首次移动延迟",arr="移动重复延迟", sddas="首次软降延迟",sdarr="软降重复延迟", ihs="提前暂存", }, setting_skin={ spin1="转", spin2="转", spin3="转", spin4="转", spin5="转", spin6="转", spin7="转", }, customGame={ mod="模组", }, custom_advance={ nextCount="预览个数", holdCount="暂存个数", infHold="无限暂存", phyHold="物理暂存", }, music={ bgm="音乐", }, sound={ clear1="消一", clear2="消二", clear3="消三", clear4="消四", spin0="空旋转", spin1="旋转消一", spin2="旋转消二", spin3="旋转消三", _1="消一", _2="消二", _3="消三", _4="消四", z0="Z旋", z1="Z旋消一", z2="Z旋消二", z3="Z旋消三", s0="S旋", s1="S旋消一", s2="S旋消二", s3="S旋消三", j0="J旋", j1="J旋消一", j2="J旋消二", j3="J旋消三", l0="L旋", l1="L旋消一", l2="L旋消二", l3="L旋消三", t0="T旋", t1="T旋消一", t2="T旋消二", t3="T旋消三", o0="O旋", o1="O旋消一", o2="O旋消二", o3="O旋消三", i0="I旋", i1="I旋消一", i2="I旋消二", i3="I旋消三", mini="迷你", b2b="满贯", b3b="大满贯", pc="全清", }, }, modes={ ["sprint_10l"]= {"竞速", "10行", "消除10行"}, ["sprint_20l"]= {"竞速", "20行", "消除20行"}, ["sprint_40l"]= {"竞速", "40行", "消除40行"}, ["sprint_100l"]= {"竞速", "100行", "消除100行"}, ["sprint_400l"]= {"竞速", "400行", "消除400行"}, ["sprint_1000l"]= {"竞速", "1000行", "消除1000行"}, ["sprintPenta"]= {"竞速", "五连块", "伤脑筋十八块"}, ["sprintMPH"]= {"竞速", "纯净", "纯随机\n无预览\n无暂存"}, ["dig_10l"]= {"挖掘", "10L", "挖掘10行"}, ["dig_40l"]= {"挖掘", "40L", "挖掘40行"}, ["dig_100l"]= {"挖掘", "100L", "挖掘100行"}, ["dig_400l"]= {"挖掘", "400L", "挖掘400行"}, ["dig_1000l"]= {"挖掘", "1000L", "挖掘1000行"}, ["drought_n"]= {"干旱", "100行", "你I没了"}, ["drought_l"]= {"干旱", "100行", "后 妈 发 牌"}, ["marathon_n"]= {"马拉松", "普通", "200行加速马拉松"}, ["marathon_h"]= {"马拉松", "困难", "200行高速马拉松"}, ["solo_e"]= {"单挑", "简单", "打败机器人"}, ["solo_n"]= {"单挑", "普通", "打败机器人"}, ["solo_h"]= {"单挑", "困难", "打败机器人"}, ["solo_l"]= {"单挑", "疯狂", "打败机器人"}, ["solo_u"]= {"单挑", "极限", "打败机器人"}, ["techmino49_e"]= {"49人混战", "简单", "49人混战,活到最后"}, ["techmino49_h"]= {"49人混战", "困难", "49人混战,活到最后"}, ["techmino49_u"]= {"49人混战", "极限", "49人混战,活到最后"}, ["techmino99_e"]= {"99人混战", "简单", "99人混战,活到最后"}, ["techmino99_h"]= {"99人混战", "困难", "99人混战,活到最后"}, ["techmino99_u"]= {"99人混战", "极限", "99人混战,活到最后"}, ["round_e"]= {"回合制", "简单", "下棋模式"}, ["round_n"]= {"回合制", "普通", "下棋模式"}, ["round_h"]= {"回合制", "困难", "下棋模式"}, ["round_l"]= {"回合制", "疯狂", "下棋模式"}, ["round_u"]= {"回合制", "极限", "下棋模式"}, ["master_beginner"]= {"大师", "疯狂", "20G初心者练习"}, ["master_advance"]= {"大师", "极限", "上级者20G挑战"}, ["master_final"]= {"大师", "终点", "究极20G:无法触及的终点"}, ["master_phantasm"]= {"大师", "虚幻", "虚幻20G:???"}, ["GM"]= {"宗师", "GM", "成为方块大师"}, ["rhythm_e"]= {"节奏", "简单", "200行低速节奏马拉松"}, ["rhythm_h"]= {"节奏", "困难", "200行中速节奏马拉松"}, ["rhythm_u"]= {"节奏", "极限", "200行高速节奏马拉松"}, ["blind_e"]= {"隐形", "半隐", "不强大脑"}, ["blind_n"]= {"隐形", "全隐", "挺强大脑"}, ["blind_h"]= {"隐形", "瞬隐", "很强大脑"}, ["blind_l"]= {"隐形", "瞬隐+", "超强大脑"}, ["blind_u"]= {"隐形", "啊这", "你准备好了吗"}, ["blind_wtf"]= {"隐形", "不会吧", "还没准备好"}, ["classic_fast"]= {"高速经典", "CTWC", "高速经典"}, ["survivor_e"]= {"生存", "简单", "你能存活多久?"}, ["survivor_n"]= {"生存", "普通", "你能存活多久?"}, ["survivor_h"]= {"生存", "困难", "你能存活多久?"}, ["survivor_l"]= {"生存", "疯狂", "你能存活多久?"}, ["survivor_u"]= {"生存", "极限", "你能存活多久?"}, ["attacker_h"]= {"进攻", "困难", "进攻练习"}, ["attacker_u"]= {"进攻", "极限", "进攻练习"}, ["defender_n"]= {"防守", "普通", "防守练习"}, ["defender_l"]= {"防守", "疯狂", "防守练习"}, ["dig_h"]= {"挖掘", "困难", "挖掘练习"}, ["dig_u"]= {"挖掘", "极限", "挖掘练习"}, ["bigbang"]= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"}, ["c4wtrain_n"]= {"中四宽练习", "普通", "无 限 连 击"}, ["c4wtrain_l"]= {"中四宽练习", "疯狂", "无 限 连 击"}, ["pctrain_n"]= {"全清训练", "普通", "简易全清题库,熟悉全清定式的组合"}, ["pctrain_l"]= {"全清训练", "疯狂", "困难PC题库,强算力者进"}, ["pc_n"]= {"全清挑战", "普通", "100行内刷全清"}, ["pc_h"]= {"全清挑战", "困难", "100行内刷全清"}, ["pc_l"]= {"全清挑战", "疯狂", "100行内刷全清"}, ["tech_n"]= {"科研", "普通", "禁止断B2B"}, ["tech_n_plus"]= {"科研", "普通+", "仅允许回旋与全清"}, ["tech_h"]= {"科研", "困难", "禁止断B2B"}, ["tech_h_plus"]= {"科研", "困难+", "仅允许回旋与全清"}, ["tech_l"]= {"科研", "疯狂", "禁止断B2B"}, ["tech_l_plus"]= {"科研", "疯狂+", "仅允许spin与PC"}, ["tech_finesse"]= {"科研", "极简", "强制最简操作"}, ["tech_finesse_f"]= {"科研", "极简+", "禁止普通消除,强制最简操作"}, ["tsd_e"]= {"T2挑战", "简单", "你能连续做几个T旋双清?"}, ["tsd_h"]= {"T2挑战", "困难", "你能连续做几个T旋双清?"}, ["tsd_u"]= {"T2挑战", "极限", "你能连续做几个T旋双清?"}, ["zen"]= {"禅", "200", "不限时200行"}, ["ultra"]= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"}, ["infinite"]= {"无尽", "", "沙盒"}, ["infinite_dig"]= {"无尽:挖掘", "", "挖呀挖呀挖"}, ["sprintFix"]= {"竞速", "无移动"}, ["sprintLock"]= {"竞速", "无旋转"}, ["marathon_bfmax"]= {"马拉松", "极限"}, ["custom_clear"]= {"自定义", "普通"}, ["custom_puzzle"]= {"自定义", "拼图"}, }, }