return{ env={ das=8,arr=1, drop=30,lock=30, holdCount=0, eventSet='clearRush', bg='blockhole',bgm='peak', }, score=function(P)return{P.modeData.stage,P.stat.time}end, scoreDisp=function(D)return D[1].." Stage "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=100 and 5 or L>=70 and 4 or L>=40 and 3 or L>=20 and 2 or L>=10 and 1 or L>=3 and 0 end, }