extern float w,h; extern float level; vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){ float dx=abs(scr_coords.x/w-0.5); float dy=abs(scr_coords.y/h-0.5); float a=(max(dx*2.6,dy*1.8)-.626)*level; return vec4(1.,0.,0.,a); }