local gc,sys=love.graphics,love.system local kb=love.keyboard local max,min,int=math.max,math.min,math.floor local ins,rem=table.insert,table.remove local sub=string.sub local FIELD=FIELD local scene={} local sure local penColor--Pen color local penMode--Pen mode (false=unavailable, else=mouse button) local penX,penY--Pen position local demo--If show x local page local penKey={ ["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8, q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16, a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24, z=0,x=-1, } local minoPosCode={ [102]=1,[1121]=1,--Z [195]=2,[610]=2,--S [39]=3,[1569]=3,[228]=3,[1091]=3,--J [135]=4,[547]=4,[225]=4,[1602]=4,--L [71]=5,[609]=5,[226]=5,[1122]=5,--T [99]=6,--O [15]=7,[4641]=7,--I [1606]=8,[2273]=8,--Z5 [3139]=9,[740]=9,--S5 [103]=10,[1633]=10,[230]=10,[1123]=10,--P [199]=11,[611]=11,[227]=11,[1634]=11,--Q [738]=12,[3170]=12,[1252]=12,[1219]=12,--F [2274]=13,[1126]=13,[1249]=13,[1730]=13,--E [1095]=14,[737]=14,[3650]=14,[2276]=14,--T5 [167]=15,[1571]=15,[229]=15,[1603]=15,--U [2183]=16,[551]=16,[3617]=16,[3716]=16,--V [614]=17,[3169]=17,[1732]=17,[2243]=17,--W [1250]=18,--X [47]=19,[12833]=19,[488]=19,[9283]=19,--J5 [271]=20,[4643]=20,[481]=20,[13378]=20,--L5 [79]=21,[5665]=21,[484]=21,[9314]=21,--R [143]=22,[4705]=22,[482]=22,[9794]=22,--Y [110]=23,[9761]=23,[236]=23,[9313]=23,--N [391]=24,[4706]=24,[451]=24,[5698]=24,--H [31]=25,[21025]=25,--I5 [7]=26,[545]=26,--I3 [67]=27,[35]=27,[97]=27,[98]=27,--C [3]=28,[33]=28,--I2 [1]=29,--O1 } local SPmode local SPlist={}--Smart pen path list local function SPpath(x,y) if not penMode then return end for i=1,#SPlist do if x==SPlist[i][1]and y==SPlist[i][2]then return end end ins(SPlist,{x,y}) if #SPlist==1 then SPmode=FIELD[page][y][x]==0 and 0 or 1 end end local function SPdraw() local l=#SPlist if l==0 then return end local C--pen color if SPmode==0 then if l<=5 then local sum=0 local x,y={},{} for i=1,l do ins(x,SPlist[i][1]) ins(y,SPlist[i][2]) end local minY,minX=min(unpack(y)),min(unpack(x)) for i=1,#y do sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX)) end if minoPosCode[sum]then C=SETTING.skin[minoPosCode[sum]] end else C=20 end elseif SPmode==1 then C=0 end if C then for i=1,l do FIELD[page][SPlist[i][2]][SPlist[i][1]]=C end end SPlist={} SPmode=0 end function scene.sceneInit() sure=0 penColor=1 penMode=false penX,penY=1,1 demo=false page=1 end function scene.mouseMove(x,y) local sx,sy=int((x-200)/30)+1,20-int((y-60)/30) if sx>=1 and sx<=10 and sy>=1 and sy<=20 then penX,penY=sx,sy if penMode then if penColor==-2 and penMode==1 then SPpath(sx,sy) else FIELD[page][sy][sx]= penMode==1 and penColor or penMode==2 and -1 or -- penMode==3 and 0 0 end end else penX,penY=nil end end function scene.mouseDown(x,y,k) if not penMode then penMode=k elseif penMode~=k then penMode=false if penColor==-2 then SPlist={} end end scene.mouseMove(x,y) end function scene.mouseUp(_,_,k) if penMode==k then penMode=false if penColor==-2 then SPdraw() end end end function scene.wheelMoved(_,y) if penColor>0 then penColor=(penColor+(y<0 and 1 or -1)-1)%24+1 end end function scene.touchDown(x,y)scene.mouseDown(x,y,1)end function scene.touchMove(x,y)scene.mouseMove(x,y)end function scene.touchUp(x,y)scene.mouseUp(x,y,1)end function scene.keyDown(key) if key=="up"or key=="down"or key=="left"or key=="right"then if not penX or not penY then penX,penY=1,1 end if key=="up"then if penY<20 then penY=penY+1 end elseif key=="down"then if penY>1 then penY=penY-1 end elseif key=="left"then if penX>1 then penX=penX-1 end elseif key=="right"then if penX<10 then penX=penX+1 end end if kb.isDown("space")then scene.keyDown("space") end elseif key=="space"then if penX and penY then penMode=1 if penColor==-2 then SPpath(penX,penY) else FIELD[page][penY][penX]=penColor end end elseif key=="delete"then if sure>20 then for y=1,20 do for x=1,10 do FIELD[page][y][x]=0 end end sure=0 SFX.play("finesseError",.7) else sure=50 end elseif key=="j"then demo=not demo elseif key=="k"then ins(FIELD[page],1,{21,21,21,21,21,21,21,21,21,21}) FIELD[page][21]=nil SFX.play("blip") elseif key=="l"then local F=FIELD[page] for i=20,1,-1 do for j=1,10 do if F[i][j]<=0 then goto CONTINUE_notFull end end SYSFX.newShade(3,200,660-30*i,300,30) SYSFX.newRectRipple(3,200,660-30*i,300,30) rem(F,i) ::CONTINUE_notFull:: end if #F~=20 then repeat F[#F+1]={0,0,0,0,0,0,0,0,0,0} until#F==20 SFX.play("clear_3",.8) SFX.play("fall",.8) end elseif key=="n"then ins(FIELD,page+1,newBoard(FIELD[page])) page=page+1 SFX.play("blip_1",.8) SYSFX.newShade(3,200,60,300,600,.5,1,.5) elseif key=="m"then rem(FIELD,page) page=max(page-1,1) if not FIELD[1]then ins(FIELD,newBoard()) end SYSFX.newShade(3,200,60,300,600,1,.5,.5) SFX.play("clear_4",.8) SFX.play("fall",.8) elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then sys.setClipboardText("Techmino Field:"..copyBoard(page)) LOG.print(text.exportSuccess,COLOR.green) elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p=string.find(str,":")--ptr* if p then str=sub(str,p+1)end if pasteBoard(str,page)then LOG.print(text.importSuccess,COLOR.green) else LOG.print(text.dataCorrupted,COLOR.red) end elseif key=="tab"or key=="sTab"then if key=="sTab"or kb.isDown("lshift","rshift")then page=max(page-1,1) else page=min(page+1,#FIELD) end elseif key=="escape"then SCN.back() else penColor=penKey[key]or penColor end end function scene.keyUp(key) if key=="space"then if penColor==-2 then SPdraw() end penMode=false end end function scene.update() if sure>0 then sure=sure-1 end end function scene.draw() gc.translate(200,60) --Draw grid gc.setColor(1,1,1,.2) gc.setLineWidth(1) for x=1,9 do gc.line(30*x,0,30*x,600)end for y=0,19 do gc.line(0,30*y,300,30*y)end --Draw field gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle("line",-2,-2,304,604) gc.setLineWidth(2) local cross=TEXTURE.puzzleMark[-1] local F=FIELD[page] local texture=SKIN.curText for y=1,20 do for x=1,10 do local B=F[y][x] if B>0 then gc.draw(texture[B],30*x-30,600-30*y) elseif B==-1 and not demo then gc.draw(cross,30*x-30,600-30*y) end end end --Draw pen if penX and penY then local x,y=30*penX,600-30*penY if penMode==1 or penMode==2 then gc.setLineWidth(5) gc.rectangle("line",x-30,y,30,30,4) elseif penMode==3 then gc.setLineWidth(3) gc.line(x-15,y,x-30,y+15) gc.line(x,y,x-30,y+30) gc.line(x,y+15,x-15,y+30) end gc.setLineWidth(2) gc.rectangle("line",x-30,y,30,30,3) gc.setColor(1,1,1,.2) gc.rectangle("fill",x-30,y,30,30,3) end --Draw smart pen path if #SPlist>0 then gc.setLineWidth(4) if SPmode==0 then if #SPlist<=5 then gc.setColor(COLOR.rainbow_light(TIME()*6.2)) else gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6)) end for i=1,#SPlist do gc.rectangle("line",30*SPlist[i][1]-30+2,600-30*SPlist[i][2]+2,30-4,30-4,3) end else gc.setColor(1,0,0) for i=1,#SPlist do gc.draw(cross,30*SPlist[i][1]-30+math.random(-1,1),600-30*SPlist[i][2]+math.random(-1,1)) end end end gc.translate(-200,-60) --Draw page setFont(55) gc.setColor(1,1,1) mStr(page,100,530) mStr(#FIELD,100,600) gc.rectangle("fill",50,600,100,6) --Draw pen color gc.translate(560,475) --Right mouse button gc.setLineWidth(3) gc.setColor(1,1,1,.9) gc.line(52,5,75,35) gc.line(75,5,52,35) --Left mouse button if penColor>0 then gc.setColor(minoColor[penColor]) gc.rectangle("fill",5,5,23,30) elseif penColor==-1 then gc.line(5,5,28,35) gc.line(28,5,5,35) elseif penColor==-2 then if SPmode==1 then gc.setColor(1,0,0) gc.line(5,5,28,35) gc.line(28,5,5,35) else gc.setLineWidth(13) gc.setColor(COLOR.rainbow(TIME()*12.6)) gc.rectangle("fill",5,5,23,30) end end --Draw mouse gc.setLineWidth(2) gc.setColor(1,1,1) gc.rectangle("line",0,0,80,110,5) gc.line(0,40,80,40) gc.line(33,0,33,40) gc.line(47,0,47,40) gc.translate(-560,-475) --Confirm reset if sure>0 then gc.setColor(1,1,1,sure*.02) gc.draw(drawableText.question,1145,330) end --Block name setFont(55) gc.setColor(1,1,1) local _ for i=1,7 do _=SETTING.skin[i] if _<=8 then mStr(text.block[i],500+80*_,90) else mStr(text.block[i],500+80*(_-8),170) end end end local function setPen(i)return function()penColor=i end end scene.widgetList={ WIDGET.newText{name="title", x=1020,y=5,font=70,align="R"}, WIDGET.newText{name="subTitle", x=1030,y=50,font=35,align="L",color="grey"}, WIDGET.newButton{name="b1", x=580, y=130,w=75,fText="",color=COLOR.red, code=setPen(1)},--B1 WIDGET.newButton{name="b2", x=660, y=130,w=75,fText="",color=COLOR.fire, code=setPen(2)},--B2 WIDGET.newButton{name="b3", x=740, y=130,w=75,fText="",color=COLOR.orange, code=setPen(3)},--B3 WIDGET.newButton{name="b4", x=820, y=130,w=75,fText="",color=COLOR.yellow, code=setPen(4)},--B4 WIDGET.newButton{name="b5", x=900, y=130,w=75,fText="",color=COLOR.lame, code=setPen(5)},--B5 WIDGET.newButton{name="b6", x=980, y=130,w=75,fText="",color=COLOR.grass, code=setPen(6)},--B6 WIDGET.newButton{name="b7", x=1060, y=130,w=75,fText="",color=COLOR.green, code=setPen(7)},--B7 WIDGET.newButton{name="b8", x=1140, y=130,w=75,fText="",color=COLOR.water, code=setPen(8)},--B8 WIDGET.newButton{name="b9", x=580, y=210,w=75,fText="",color=COLOR.cyan, code=setPen(9)},--B9 WIDGET.newButton{name="b10", x=660, y=210,w=75,fText="",color=COLOR.sky, code=setPen(10)},--B10 WIDGET.newButton{name="b11", x=740, y=210,w=75,fText="",color=COLOR.sea, code=setPen(11)},--B11 WIDGET.newButton{name="b12", x=820, y=210,w=75,fText="",color=COLOR.blue, code=setPen(12)},--B12 WIDGET.newButton{name="b13", x=900, y=210,w=75,fText="",color=COLOR.purple, code=setPen(13)},--B13 WIDGET.newButton{name="b14", x=980, y=210,w=75,fText="",color=COLOR.grape, code=setPen(14)},--B14 WIDGET.newButton{name="b15", x=1060, y=210,w=75,fText="",color=COLOR.magenta,code=setPen(15)},--B15 WIDGET.newButton{name="b16", x=1140, y=210,w=75,fText="",color=COLOR.pink, code=setPen(16)},--B16 WIDGET.newButton{name="b17", x=580, y=290,w=75,fText="[ ]",color="dGrey", code=setPen(17)},--BONE WIDGET.newButton{name="b18", x=660, y=290,w=75,fText="N", color="black", code=setPen(18)},--HIDE WIDGET.newButton{name="b19", x=740, y=290,w=75,fText="B", color="lYellow",code=setPen(19)},--BOMB WIDGET.newButton{name="b20", x=820, y=290,w=75,fText="_", color="grey", code=setPen(20)},--GB1 WIDGET.newButton{name="b21", x=900, y=290,w=75,fText="_", color="lGrey", code=setPen(21)},--GB2 WIDGET.newButton{name="b22", x=980, y=290,w=75,fText="_", color="dPurple",code=setPen(22)},--GB3 WIDGET.newButton{name="b23", x=1060, y=290,w=75,fText="_", color="dRed", code=setPen(23)},--GB4 WIDGET.newButton{name="b24", x=1140, y=290,w=75,fText="_", color="dGreen", code=setPen(24)},--GB5 WIDGET.newButton{name="any", x=600, y=400,w=120,color="lGrey", font=40,code=setPen(0)}, WIDGET.newButton{name="space", x=730, y=400,w=120,color="grey", font=65,code=setPen(-1)}, WIDGET.newButton{name="smartPen", x=860, y=400,w=120,color="lGreen", font=30,code=setPen(-2)}, WIDGET.newButton{name="pushLine", x=990, y=400,w=120,h=120,color="lYellow",font=20,code=pressKey"k"}, WIDGET.newButton{name="delLine", x=1120, y=400,w=120,h=120,color="lYellow",font=20,code=pressKey"l"}, WIDGET.newButton{name="copy", x=730, y=530,w=120,color="lRed", font=35,code=pressKey"cC"}, WIDGET.newButton{name="paste", x=860, y=530,w=120,color="lBlue", font=35,code=pressKey"cV"}, WIDGET.newButton{name="clear", x=990, y=530,w=120,color="white", font=40,code=pressKey"delete"}, WIDGET.newSwitch{name="demo", x=755, y=640,disp=function()return demo end,code=function()demo=not demo end}, WIDGET.newButton{name="newPage", x=100, y=110,w=160,h=110,color="sky",font=20,code=pressKey"n"}, WIDGET.newButton{name="delPage", x=100, y=230,w=160,h=110,color="lRed",font=20,code=pressKey"m"}, WIDGET.newButton{name="prevPage", x=100, y=350,w=160,h=110,color="lGreen",font=20,code=pressKey"sTab",hide=function()return page==1 end}, WIDGET.newButton{name="nextPage", x=100, y=470,w=160,h=110,color="lGreen",font=20,code=pressKey"tab",hide=function()return page==#FIELD end}, WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,font=40,code=backScene}, } return scene