--[[ Techmino is my first "huge project" optimization is welcomed if you also love tetromino game ]] --Global Setting & Vars math.randomseed(os.time()*626) love.keyboard.setKeyRepeat(true) love.keyboard.setTextInput(false) love.mouse.setVisible(false) function NULL()end system=love.system.getOS() game={} mapCam={ sel=nil,--selected mode ID x=0,y=0,k=1,--camera pos/k x1=0,y1=0,k1=1,--camera pos/k shown --basic paras keyCtrl=false,--if controlling with key zoomMethod=nil, zoomK=nil, --for auto zooming when enter/leave scene } scr={x=0,y=0,w=0,h=0,rad=0,k=1}--wid,hei,radius,scale K customSel={1,22,1,1,7,3,1,1,8,4,1,1,1} preField={h=20}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end preBag={} players={alive={},human=0} --blockSkin,blockSkinMini={},{}--redefined in SKIN.change require("Zframework")--load Zframework --Load modules blocks= require("parts/mino") AITemplate= require("parts/AITemplate") freeRow= require("parts/freeRow") require("parts/list") require("parts/gametoolfunc") require("parts/texture") require("parts/default_data") SKIN= require("parts/skin") PLY= require("parts/player") AIfunc= require("parts/ai") Modes= require("parts/modes") TICK= require("parts/tick") --load files & settings modeRanks={sprint_10=0} local fs=love.filesystem if fs.getInfo("keymap.dat")then fs.remove("keymap.dat")end if fs.getInfo("setting.dat")then fs.remove("setting.dat")end if fs.getInfo("settings.dat")then FILE.loadSetting() else -- firstRun=true if system=="Android"or system=="iOS" then setting.VKSwitch=true setting.swap=false setting.vib=2 setting.powerInfo=true end end LANG.set(setting.lang) if setting.fullscreen then love.window.setFullscreen(true)end if fs.getInfo("unlock.dat")then FILE.loadUnlock()end if fs.getInfo("data.dat")then FILE.loadData()end if fs.getInfo("key.dat")then FILE.loadKeyMap()end if fs.getInfo("virtualkey.dat")then FILE.loadVK()end --update data file S=stat S.clear_B,S.clear_S=nil if not S.clear[1][5]then for i=1,7 do S.clear[i][5]=0 S.spin[i][5]=0 end for i=8,25 do S.clear[i]={0,0,0,0,0} S.spin[i]={0,0,0,0,0} end end if not S.off then S.off=S.recv-S.pend end if S.clear[1][4]>0 then for i=1,6 do S.clear[7][4]=S.clear[7][4]+S.clear[i][4] S.clear[i][4]=0 end end while #modeRanks>73 do table.remove(modeRanks) end if modeRanks[73]==6 then modeRanks[73]=0 end if modeRanks[1]then--rename key of modeRanks local L=modeRanks for i=1,#L do L[Modes[i].name],L[i]=L[i] end end if setting.skin[10]==5 then setting.skin[10],setting.skin[11]=1,5 end if S.version~=gameVersion then S.version=gameVersion TEXT.show(text.newVersion,640,200,30,"fly",.3) end S=nil