local gc=love.graphics local function tick_httpREQ_manualAutoLogin(task) local time=0 while true do coroutine.yield() local response,request_error=client.poll(task) if response then if response.code==200 then LOG.print(text.accessSuccessed) SCN.go("net_menu") elseif response.code==403 or response.code==401 then httpRequest( TICK_httpREQ_getAccessToken, PATH.http..PATH.access, "POST", {["Content-Type"]="application/json"}, json.encode{ email=USER.email, auth_token=USER.auth_token, } ) else local err=json.decode(response.body) if err then LOG.print(text.httpCode..response.code..": "..err.message,"warn") end end return elseif request_error then LOG.print(text.loginFailed..": "..request_error,"warn") return end time=time+1 if time>360 then LOG.print(text.loginFailed..": "..text.httpTimeout,"message") return end end end local scene={} local tip=gc.newText(getFont(30),"") local scrollX function scene.sceneInit() tip:set(text.getTip()) scrollX=640 BG.set() --Create demo player destroyPlayers() GAME.modeEnv=NONE GAME.frame=0 GAME.seed=math.random(2e6) PLY.newDemoPlayer(1) PLAYERS[1]:setPosition(900,30,1.1) end function scene.update(dt) GAME.frame=GAME.frame+1 PLAYERS[1]:update(dt) if GAME.frame>=36000 and GAME.frame%300==0 then PLAYERS[1]:movePosition(math.random(800,1000),math.random(50,310),.6) end scrollX=scrollX-1.626 if scrollX<-tip:getWidth()then scrollX=640 tip:set(text.getTip()) end end local function tipStencil() gc.rectangle("fill",0,0,640,42) end function scene.draw() gc.setColor(1,1,1) --Title gc.draw(TEXTURE.title_color,20,20,nil,.5) --Quick play setFont(30) local L=text.modes[STAT.lastPlay] gc.print(L[1],700,210) gc.print(L[2],700,250) --Tip gc.push("transform") gc.translate(50,660) gc.setLineWidth(2) gc.rectangle("line",0,0,640,42) gc.stencil(tipStencil,"replace",1) gc.setStencilTest("equal",1) gc.draw(tip,0+scrollX,0) gc.setColor(1,1,1,.2) gc.setStencilTest() gc.pop() --Player PLAYERS[1]:draw() end scene.widgetList={ WIDGET.newText{name="system", x=610,y=50,fText=SYSTEM,color="white",font=30,align="L"}, WIDGET.newText{name="version", x=610,y=90,fText=VERSION_NAME,color="white",font=30,align="L"}, WIDGET.newButton{name="offline",x=150,y=220,w=200,h=140,color="lRed", font=40,code=goScene"mode"}, WIDGET.newButton{name="online", x=370,y=220,w=200,h=140,color="lCyan", font=40,code=function() if LOGIN then if USER.access_token then httpRequest( tick_httpREQ_manualAutoLogin, PATH.http..PATH.access, "GET", {["Content-Type"]="application/json"}, json.encode{ email=USER.email, access_token=USER.access_token, } ) else httpRequest( TICK_httpREQ_getAccessToken, PATH.http..PATH.access, "POST", {["Content-Type"]="application/json"}, json.encode{ email=USER.email, auth_token=USER.auth_token, } ) end else SCN.go("login") end end,hide=function()return not LATEST_VERSION end}, WIDGET.newButton{name="qplay", x=590,y=220,w=200,h=140,color="lBlue", font=40,code=function()loadGame(STAT.lastPlay,true)end}, WIDGET.newButton{name="setting",x=150,y=380,w=200,h=140,color="lOrange",font=40,code=goScene"setting_game"}, WIDGET.newButton{name="stat", x=370,y=380,w=200,h=140,color="lGreen", font=40,code=goScene"stat"}, WIDGET.newButton{name="custom", x=590,y=380,w=200,h=140,color="white", font=40,code=goScene"customGame"}, WIDGET.newButton{name="lang", x=150,y=515,w=200,h=90,color="lYellow", font=40,code=goScene"lang"}, WIDGET.newButton{name="help", x=370,y=515,w=200,h=90,color="dGreen", font=40,code=goScene"help"}, WIDGET.newButton{name="quit", x=590,y=515,w=200,h=90,color="grey", font=40,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end}, WIDGET.newKey{name="music", x=150,y=610,w=200,h=60,color="red", code=goScene"music"}, WIDGET.newKey{name="sound", x=590,y=610,w=200,h=60,color="grape", code=goScene"sound"}, } return scene