local gc=love.graphics local gc_translate=gc.translate local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth local gc_draw=gc.draw local gc_rectangle,gc_arc=gc.rectangle,gc.arc local gc_print,gc_printf=gc.print,gc.printf local NET=NET local fetchTimer local roomList=WIDGET.newListBox{name="roomList",x=50,y=50,w=800,h=440,lineH=40,drawF=function(item,id,ifSel) setFont(35) if ifSel then gc_setColor(1,1,1,.3) gc_rectangle('fill',0,0,800,40) end gc_setColor(1,1,1) if item.private then gc_draw(IMG.lock,10,5)end gc_print(item.count.."/"..item.capacity,670,-4) gc_setColor(.9,.9,1) gc_print(id,45,-4) if item.start then gc_setColor(.1,.5,.2) else gc_setColor(1,1,.7) end gc_print(item.roomInfo.name,200,-4) end} local function _hidePW() local R=roomList:getSel() return not R or not R.private end local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=_hidePW} --[[roomList[n]={ rid="qwerty", roomInfo={ name="MrZ's room", type="classic", version=1409, }, private=false, start=false, count=4, capacity=5, }]] local function _fetchRoom() fetchTimer=10 NET.fetchRoom() end local scene={} function scene.sceneInit() BG.set() _fetchRoom() end function scene.keyDown(key) if NET.getlock('enterRoom')then return end if WIDGET.sel~=passwordBox then if key=="r"then if fetchTimer<=7 then _fetchRoom() end elseif key=="s"then SCN.go('setting_game') elseif key=="n"then SCN.go('net_newRoom') elseif key=="escape"then SCN.back() elseif roomList:getLen()>0 and key=="return"then local R=roomList:getSel() if NET.getlock('fetchRoom')or not R then return end if R.roomInfo.version==VERSION.room then NET.enterRoom(R,passwordBox.value) else MES.new('error',text.versionNotMatch) end else WIDGET.keyPressed(key) end else WIDGET.keyPressed(key) end end function scene.update(dt) if not NET.getlock('fetchRoom')and _hidePW()then fetchTimer=fetchTimer-dt if fetchTimer<=0 then _fetchRoom() end end end function scene.draw() --Fetching timer gc_setColor(1,1,1,.12) gc_arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer) --Joining mark if NET.getlock('enterRoom')then gc.setColor(COLOR.Z) gc.setLineWidth(15) local t=TIME()*6.26%6.2832 gc.arc('line','open',640,360,80,t,t+4.26) end --Room list local R=roomList:getSel() if R then gc_translate(870,220) gc_setColor(1,1,1) gc_setLineWidth(3) gc_rectangle('line',0,0,385,335) setFont(25) gc_print(R.roomInfo.type,10,25) gc_setColor(1,1,.7) gc_printf(R.roomInfo.name,10,0,365) setFont(20) gc_setColor(COLOR.lH) gc_printf(R.roomInfo.description or"[No description]",10,55,365) if R.start then gc_setColor(COLOR.lA) gc_print(text.started,10,300) end gc_setColor(COLOR.lN) gc_printf(R.roomInfo.version,10,300,365,'right') gc_translate(-870,-220) end --Profile drawSelfProfile() --Player count drawOnlinePlayerCount() end scene.widgetList={ roomList, passwordBox, WIDGET.newKey{name="setting", x=1200,y=160,w=90,h=90,fText=TEXTURE.setting,code=pressKey"s"}, WIDGET.newText{name="refreshing",x=450,y=240,font=45,hideF=function()return not NET.getlock('fetchRoom')end}, WIDGET.newText{name="noRoom", x=450,y=245,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end}, WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end}, WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,code=pressKey"n"}, WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,code=pressKey"return",hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=pressKey"escape"}, } return scene