local gc=love.graphics local sin=math.sin local author={ blank="MrZ (old works)", race="MrZ (old works)", infinite="MrZ (old works)", push="MrZ (old works)", way="MrZ (old works)", reason="MrZ (old works)", cruelty="MrZ (old works)", final="MrZ (old works)", ["end"]="MrZ (old works)", battle="Aether & MrZ", empty="ERM", ["how feeling"]="????", moonbeam="Beethoven & MrZ", ["secret7th remix"]="柒栎流星", ["jazz nihilism"]="Trebor", } local scene={} local selected--Music selected local bgmList=BGM.getList() if #bgmList==0 then bgmList={"[NO BGM]"}end function scene.sceneInit() selected=TABLE.find(bgmList,BGM.nowPlay)or 1 end function scene.wheelMoved(_,y) WHEELMOV(y) end function scene.keyDown(key,isRep) local S=selected if key=="down"then if S<#bgmList then selected=S+1 SFX.play('move',.7) end elseif key=="up"then if S>1 then selected=S-1 SFX.play('move',.7) end elseif not isRep then if key=="return"or key=="space"then if BGM.nowPlay~=bgmList[S]then BGM.play(bgmList[S]) if SETTING.bgm>0 then SFX.play('click')end else BGM.stop() end elseif key=="tab"then SCN.swapTo('sound','none') elseif key=="escape"then SCN.back() end end end function scene.draw() gc.setColor(COLOR.Z) setFont(50) gc.print(bgmList[selected],320,355) setFont(35) if selected>1 then gc.print(bgmList[selected-1],320,350-30)end if selected<#bgmList then gc.print(bgmList[selected+1],320,350+65)end setFont(20) if selected>2 then gc.print(bgmList[selected-2],320,350-50)end if selected<#bgmList-1 then gc.print(bgmList[selected+2],320,350+110)end gc.draw(TEXTURE.title,840,220,nil,.5,nil,580,118) if BGM.nowPlay then local t=TIME() setFont(45) gc.setColor(sin(t*.5)*.2+.8,sin(t*.7)*.2+.8,sin(t)*.2+.8) gc.print(BGM.nowPlay,710,508) setFont(35) gc.setColor(1,sin(t*2.6)*.5+.5,sin(t*2.6)*.5+.5) gc.print(author[BGM.nowPlay]or"MrZ",670,465) local a=-t%2.3/2 if a<1 then gc.setColor(1,1,1,a) gc.draw(TEXTURE.title_color,840,220,nil,.5+.062-.062*a,.5+.126-.126*a,580,118) end setFont(20) gc.setColor(COLOR.Z) local cur=BGM.playing:tell() local dur=BGM.playing:getDuration() gc.print(STRING.time_simp(cur%dur).." / "..STRING.time_simp(dur),480,626) end end scene.widgetList={ WIDGET.newText{name="title", x=30,y=30,font=80,align='L'}, WIDGET.newText{name="arrow", x=270,y=360,font=45,align='L'}, WIDGET.newText{name="now", x=700,y=500,font=50,align='R',hideF=function()return not BGM.nowPlay end}, WIDGET.newSlider{name="slide",x=480,y=600,w=400, disp=function()return BGM.playing:tell()/BGM.playing:getDuration()%1 end, show=false, code=function(v)BGM.playing:seek(v*BGM.playing:getDuration())end, hideF=function()return not BGM.nowPlay end }, WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.freshVolume()end}, WIDGET.newButton{name="up", x=200,y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=GC.DO{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}}, WIDGET.newButton{name="play", x=200,y=390,w=120,code=pressKey"space",fText=GC.DO{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}}, WIDGET.newButton{name="down", x=200,y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=GC.DO{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}}, WIDGET.newButton{name="sound",x=1140,y=540,w=170,h=80,font=40,code=pressKey"tab"}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene