local scene={} function scene.sceneInit() BG.set('cubes') WIDGET.active.texts:setTexts(STRING.split(require"parts.updateLog","\n")) end function scene.wheelMoved(_,y) WHEELMOV(y) end function scene.keyDown(key) if key=="up"then WIDGET.active.texts:scroll(-5) elseif key=="down"then WIDGET.active.texts:scroll(5) elseif key=="pageup"then WIDGET.active.texts:scroll(-20) elseif key=="pagedown"then WIDGET.active.texts:scroll(20) elseif key=="escape"then SCN.back() end end scene.widgetList={ WIDGET.newTextBox{name="texts",x=30,y=45,w=1000,h=640,font=20,fix=true}, WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene