local gc=love.graphics return{ mesDisp=function(P) setFont(60) mStr(P.modeData.tsd,63,250) mText(drawableText.tsd,63,315) local L=P.modeData.history if L[1]and L[1]==L[2]and L[1]==L[3]then PLY.draw.applyField(P) gc.setColor(1,.5,.5,.2) gc.rectangle('fill',30*L[1]-30,0,30,600) PLY.draw.cancelField(P) end end, dropPiece=function(P) local C=P.lastPiece if C.row>0 then if C.id==5 and C.row==2 and C.spin then local L=P.modeData.history if L[1]==C.centX and L[1]==L[2]and L[1]==L[3]then P:showText("STACK",0,-140,40,'flicker',.3) P:lose() else P.modeData.tsd=P.modeData.tsd+1 table.insert(L,1,C.centX) L[4]=nil end else P:lose() end end end, task=function(P) P.modeData.history={} end, }