local gc=love.graphics local kb=love.keyboard local min,max=math.min,math.max local instList={'lead','bell','bass'} local keys={ ['1']=61,['2']=63,['3']=65,['4']=66,['5']=68,['6']=70,['7']=72,['8']=73,['9']=75,['0']=77,['-']=78,['=']=80,['backspace']=82, ['q']=49,['w']=51,['e']=53,['r']=54,['t']=56,['y']=58,['u']=60,['i']=61,['o']=63,['p']=65,['[']=66,[']']=68,['\\']=70, ['a']=37,['s']=39,['d']=41,['f']=42,['g']=44,['h']=46,['j']=48,['k']=49,['l']=51,[';']=53,["'"]=54,['return']=56, ['z']=25,['x']=27,['c']=29,['v']=30,['b']=32,['n']=34,['m']=36,[',']=37,['.']=39,['/']=41, } local inst local offset local tempoffset=0 local lastPlayBGM local showingKey local pianoVK={} -- All piano key can be appear on the screen, want to see? Check the end of the code local touches={} local keyCount=0 -- Get key count (up to 626, can pass), used to check if we need to launch Lua's garbage collector or not local textObj={} -- We will keep all text objects here, including virtual keys but also instrument's name and offset =) local lastKeyTime -- Last time any key pressed local scene={} -- Rename all virtual key's text local function _renameKeyText(_offset) for keyName,K in pairs(pianoVK) do if keys[keyName] then local keynameoffset=keyName.._offset -- Achivement? Hashtable implemented if not textObj[keynameoffset] then textObj[keynameoffset]=gc.newText(FONT.get(K.font,K.fType),SFX.getNoteName(keys[keyName]+_offset)) end K:setObject(textObj[keynameoffset]) end end end -- Show virtual key local function _showVirtualKey(switch) if switch~=nil then showingKey=switch else showingKey=not showingKey end for _,K in pairs(pianoVK) do K.hide=not showingKey end end local function _notHoldCS(dct) -- dct=don't change (key's) text tempoffset=0 if not dct then _renameKeyText(offset) end pianoVK.ctrl.color,pianoVK.shift.color=COLOR.Z,COLOR.Z end local function _holdingCtrl() tempoffset=-1 _notHoldCS(true) pianoVK.ctrl.color=COLOR.R _renameKeyText(offset-1) end local function _holdingShift() tempoffset=1 _notHoldCS(true) pianoVK.shift.color=COLOR.R _renameKeyText(offset+1) end local function checkMultiTouch() -- Check for every touch _notHoldCS() for i=1,#touches do local x,y=love.touch.getPosition(touches[i]) for _,key in pairs(pianoVK) do if not (key.name=="ctrl" or key.name=="shift") then if key:isAbove(x,y) then key:code(); key:update(1) end end end if pianoVK.ctrl:isAbove(x,y) then _holdingCtrl() elseif pianoVK.shift:isAbove(x,y) then _holdingShift() end end end -- Set scene's variables function scene.enter() TABLE.cut(touches) inst='lead' offset=0 lastPlayBGM=BGM.getPlaying()[1] BGM.stop() keyCount=0 lastKeyTime=nil _notHoldCS() _showVirtualKey(MOBILE and true or false) end function scene.leave() TABLE.clear(textObj) TABLE.clear(pianoVK) collectgarbage() BGM.play(lastPlayBGM) end function scene.mouseDown(x,y,_) -- Behavior for mouse is different than a bit -- Detail: Ctrl/Shift state will be reset after a note is clicked! local lastK if showingKey then for k,K in pairs(pianoVK) do if K:isAbove(x,y) then K.code(); K:update(1); lastK=k end end -- Check if there is a key other than Ctrl/Shift is hold -- if yes then automatically swap Ctrl/Shift state if keys[lastK] then _notHoldCS() end -- Change Shift/Ctrl key's color when shift note temproraily if tempoffset~=0 then if tempoffset<0 then _holdingCtrl() else _holdingShift() end end end end function scene.touchDown(_,_,id) table.insert(touches,id) checkMultiTouch() end function scene.touchUp(_,_,id) table.remove(touches,TABLE.find(touches,id)) checkMultiTouch() end function scene.keyDown(key,isRep) if not isRep and keys[key] then local note=keys[key]+offset+tempoffset SFX.playSample(inst,note) keyCount=keyCount+1 lastKeyTime=TIME() if showingKey then pianoVK[key]:update(1) TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,260),60,'score',.8) else TEXT.show(SFX.getNoteName(note),math.random(75,1205),math.random(162,620),60,'score',.8) end elseif kb.isDown('lctrl','rctrl') then _holdingCtrl() elseif kb.isDown('lshift','rshift') then _holdingShift() elseif key=='tab' then inst=TABLE.next(instList,inst) elseif key=='lalt' then offset=math.max(offset-1,-12) if showingKey then _renameKeyText(offset) end elseif key=='ralt' then offset=math.min(offset+1,12) if showingKey then _renameKeyText(offset) end elseif key=='f5' then _showVirtualKey(not showingKey) elseif key=='escape' then SCN.back() end end function scene.keyUp() if not kb.isDown('lctrl','rctrl','lshift','rshift') then _notHoldCS() end end function scene.draw() setFont(30) GC.setColor(1,1,1) gc.print(inst.." | "..offset,30,40) -- Drawing virtual keys if showingKey then for _,key in pairs(pianoVK) do key:draw() end gc.setLineWidth(1) gc.setColor(COLOR.Z) gc.line(685.5,297,685.5,642) end end function scene.update(dt) for _,key in pairs(pianoVK) do key:update(nil,dt) end if lastKeyTime and keyCount>626 and TIME()-lastKeyTime>10 then collectgarbage() lastKeyTime=nil keyCount=0 end if lastKeyTime and keyCount>626 and TIME()-lastKeyTime>10 then collectgarbage() lastKeyTime=nil end end scene.widgetList={ WIDGET.newButton{name='back' ,x=1150,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'}, WIDGET.newSwitch{name='showKey' ,x=970 ,y=60,fText='Virtual key (F5)',disp=function() return showingKey end,code=pressKey'f5'}, WIDGET.newKey {name='changeIns',x=265 ,y=60,w=200,h=60,fText='Instrument' ,code=pressKey"tab" ,hideF=function() return not showingKey end}, WIDGET.newKey {name='offset-' ,x=405 ,y=60,w=60 ,h=60,fText=CHAR.key.left ,code=pressKey"lalt",hideF=function() return not showingKey end}, WIDGET.newKey {name='offset+' ,x=475 ,y=60,w=60 ,h=60,fText=CHAR.key.right,code=pressKey"ralt",hideF=function() return not showingKey end}, } -- Set virtual keys (seperate from ZFramework) -- Using hashtable to reduce usage time pianoVK={ -- Number row: 01234567890-= 13 ['1' ]=WIDGET.newKey{x= 75,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('1' ) end}, ['2' ]=WIDGET.newKey{x= 165,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('2' ) end}, ['3' ]=WIDGET.newKey{x= 255,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('3' ) end}, ['4' ]=WIDGET.newKey{x= 345,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('4' ) end}, ['5' ]=WIDGET.newKey{x= 435,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('5' ) end}, ['6' ]=WIDGET.newKey{x= 525,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('6' ) end}, ['7' ]=WIDGET.newKey{x= 615,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('7' ) end}, ['8' ]=WIDGET.newKey{x= 755,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('8' ) end}, ['9' ]=WIDGET.newKey{x= 845,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('9' ) end}, ['0' ]=WIDGET.newKey{x= 935,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('0' ) end}, ['-' ]=WIDGET.newKey{x=1025,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('-' ) end}, ['=' ]=WIDGET.newKey{x=1115,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('=' ) end}, ['backspace']=WIDGET.newKey{x=1205,y=335,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('backspace') end}, -- Top row: QWERTYUIOP[]\ 13 ['q' ]=WIDGET.newKey{x= 75,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('q' ) end}, ['w' ]=WIDGET.newKey{x= 165,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('w' ) end}, ['e' ]=WIDGET.newKey{x= 255,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('e' ) end}, ['r' ]=WIDGET.newKey{x= 345,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('r' ) end}, ['t' ]=WIDGET.newKey{x= 435,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('t' ) end}, ['y' ]=WIDGET.newKey{x= 525,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('y' ) end}, ['u' ]=WIDGET.newKey{x= 615,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('u' ) end}, ['i' ]=WIDGET.newKey{x= 755,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('i' ) end}, ['o' ]=WIDGET.newKey{x= 845,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('o' ) end}, ['p' ]=WIDGET.newKey{x= 935,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('p' ) end}, ['[' ]=WIDGET.newKey{x=1025,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('[' ) end}, [']' ]=WIDGET.newKey{x=1115,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(']' ) end}, ['\\']=WIDGET.newKey{x=1205,y=425,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\\') end}, -- Home row ASDFGHJKL;'' 12 ['a' ]=WIDGET.newKey{x= 75,y=515,w=75,h=75,sound=false,font=35,fText='',color='R',code=function() scene.keyDown('a' ) end}, ['s' ]=WIDGET.newKey{x= 165,y=515,w=75,h=75,sound=false,font=35,fText='',color='W',code=function() scene.keyDown('s' ) end}, ['d' ]=WIDGET.newKey{x= 255,y=515,w=75,h=75,sound=false,font=35,fText='',color='P',code=function() scene.keyDown('d' ) end}, ['f' ]=WIDGET.newKey{x= 345,y=515,w=75,h=75,sound=false,font=35,fText='',color='N',code=function() scene.keyDown('f' ) end}, ['g' ]=WIDGET.newKey{x= 435,y=515,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('g' ) end}, ['h' ]=WIDGET.newKey{x= 525,y=515,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('h' ) end}, ['j' ]=WIDGET.newKey{x= 615,y=515,w=75,h=75,sound=false,font=35,fText='',color='O',code=function() scene.keyDown('j' ) end}, ['k' ]=WIDGET.newKey{x= 755,y=515,w=75,h=75,sound=false,font=35,fText='',color='L',code=function() scene.keyDown('k' ) end}, ['l' ]=WIDGET.newKey{x= 845,y=515,w=75,h=75,sound=false,font=35,fText='',color='G',code=function() scene.keyDown('l' ) end}, [';' ]=WIDGET.newKey{x= 935,y=515,w=75,h=75,sound=false,font=35,fText='',color='C',code=function() scene.keyDown(';' ) end}, ['\'' ]=WIDGET.newKey{x=1025,y=515,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('\'' ) end}, ['return']=WIDGET.newKey{x=1115,y=515,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('return') end}, -- Bottom row ZXCVBNM,./ 10 ['z']=WIDGET.newKey{x= 75,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('z') end}, ['x']=WIDGET.newKey{x=165,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('x') end}, ['c']=WIDGET.newKey{x=255,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('c') end}, ['v']=WIDGET.newKey{x=345,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('v') end}, ['b']=WIDGET.newKey{x=435,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('b') end}, ['n']=WIDGET.newKey{x=525,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('n') end}, ['m']=WIDGET.newKey{x=615,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('m') end}, [',']=WIDGET.newKey{x=755,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown(',') end}, ['.']=WIDGET.newKey{x=845,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('.') end}, ['/']=WIDGET.newKey{x=935,y=605,w=75,h=75,sound=false,font=35,fText='',color='Z',code=function() scene.keyDown('/') end}, -- Ctrl and Shift 2 ['ctrl' ]=WIDGET.newKey{x=1115,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not tempoffset<0 then _holdingCtrl() else _notHoldCS() end end}, ['shift']=WIDGET.newKey{x=1205,y=605,w=75 ,h=75,sound=false,font=35,fText='',color='Z',code=function() if not tempoffset>0 then _holdingShift() else _notHoldCS() end end}, } -- Set objects text pianoVK.ctrl :setObject(CHAR.key.ctrl ) pianoVK.shift:setObject(CHAR.key.shift) -- Overwrite some functions for _,K in pairs(pianoVK) do -- Overwrite the update function function K:update(activateState,dt) -- activateState -- 0 - Off -- 1 - On then off -- 2 - On local ATV=self.ATV local maxTime=6.2 if activateState~=nil then self.activateState=activateState elseif (self.activateState==1 and ATV==maxTime) or not self.activateState then self.activateState=0 end -- LIKELY NOT POSSIBLE TO DO -- Holding key: self.activateState=activateState and activateState or not ATV>maxTime and self.activateState or 0 end if dt then if self.activateState>0 then self.ATV=min(ATV+dt*60,maxTime) elseif ATV>0 then self.ATV=max(ATV-dt*30,0) end end end -- Remove unnecessary function (reduce memory usage) function K:getCenter() end function K:drag() end function K:release() end end return scene