setting={ --Game das=10,arr=2, sddas=0,sdarr=2, ihs=true,irs=true,ims=true, maxNext=6, swap=true, --System reTime=4, autoPause=true, fine=false, appLock=false, lang=1, skinSet=1, skin={1,5,8,2,10,3,7,1,5,1,5,8,2,10,3,7,10,7,8,2,8,2,1,5,3}, face={}, --Graphic block=true,ghost=.3,center=1, smooth=true,grid=false, bagLine=false, lockFX=2, dropFX=2, moveFX=2, clearFX=2, shakeFX=2, atkFX=3, frameMul=100, text=true, score=true, warn=true, highCam=false, nextPos=false, fullscreen=false, bg=true, powerInfo=false, --Sound sfx=1, spawn=0, bgm=.7, stereo=.6, vib=0, voc=0, --Virtualkey VKSFX=.2,--SFX volume VKVIB=0,--VIB VKSwitch=false,--If disp VKTrack=false,--If tracked VKDodge=false,--If dodge VKTchW=3,--Touch-Pos Weight VKCurW=4,--Cur-Pos Weight VKIcon=true,--If disp icon VKAlpha=.3, } for i=1,25 do setting.face[i]=0 end stat={ version=gameVersion, run=0,game=0,time=0, key=0,rotate=0,hold=0, extraPiece=0,finesseRate=0, piece=0,row=0,dig=0, atk=0,digatk=0, send=0,recv=0,pend=0,off=0, clear={},spin={}, pc=0,hpc=0,b2b=0,b3b=0,score=0, lastPlay="sprint_10",--Last played mode ID } for i=1,25 do stat.clear[i]={0,0,0,0,0} stat.spin[i]={0,0,0,0,0,0} end keyMap={ {"left","right","x","z","c","up","down","space","tab","r"},{}, --Keyboard {"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{}, --Joystick } for i=1,#keyMap do for j=1,20 do if not keyMap[i][j]then keyMap[i][j]=""end end end VK_org={--Original virtualkey set,for restore VKs' position before each game {ava=true, x=80, y=720-200, r=80},--moveLeft {ava=true, x=320, y=720-200, r=80},--moveRight {ava=true, x=1280-80, y=720-200, r=80},--rotRight {ava=true, x=1280-200, y=720-80, r=80},--rotLeft {ava=true, x=1280-200, y=720-320, r=80},--rot180 {ava=true, x=200, y=720-320, r=80},--hardDrop {ava=true, x=200, y=720-80, r=80},--softDrop {ava=true, x=1280-320, y=720-200, r=80},--hold {ava=true, x=1280-80, y=280, r=80},--func {ava=true, x=80, y=280, r=80},--restart {ava=false, x=100, y=50, r=80},--insLeft {ava=false, x=200, y=50, r=80},--insRight {ava=false, x=300, y=50, r=80},--insDown {ava=false, x=400, y=50, r=80},--down1 {ava=false, x=500, y=50, r=80},--down4 {ava=false, x=600, y=50, r=80},--down10 {ava=false, x=700, y=50, r=80},--dropLeft {ava=false, x=800, y=50, r=80},--dropRight {ava=false, x=900, y=50, r=80},--addToLeft {ava=false, x=1000, y=50, r=80},--addToRight } virtualkey={}for i=1,#VK_org do virtualkey[i]={}end