local max,rnd=math.max,math.random return{ name={ "挖掘", "挖掘", "Dig", }, level={ "极限", "极限", "ULTIMATE", }, info={ "挖掘练习", "挖掘练习", "Downstack!", }, color=color.lightYellow, env={ drop=10,lock=30, freshLimit=15, task=function(P) if not P.control then return end P.modeData.counter=P.modeData.counter+1 if P.modeData.counter>=max(45,80-.3*P.modeData.event)then P.modeData.counter=0 P:garbageRise(11+P.modeData.event%3,1,rnd(10)) P.modeData.event=P.modeData.event+1 end end, bg="game2",bgm="secret7th", }, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(65) mStr(P.modeData.event,-82,310) mDraw(drawableText.wave,-82,375) end, score=function(P)return{P.modeData.event,P.stat.row}end, scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=120 and 5 or W>=100 and 4 or W>=80 and 3 or W>=50 and 2 or W>=20 and 1 or L>=5 and 0 end, }