local gc=love.graphics local ms=love.mouse local int,max,min=math.floor,math.max,math.min local NET=NET local scrollPos,selected local fetchTimer local function hidePW() local R=NET.roomList[selected] return not R or not R.private end local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW} local listBoxPos={ x=50,y=90, w=800,h=400, x2=850,y2=510, } local function focusPWbox() passwordBox.value="" WIDGET.focus(passwordBox) end --[[NET.roomList[n]={ rid="qwerty", roomInfo={ name="MrZ's room", type="classic", version=1409, }, private=false, start=false, count=4, capacity=5, }]] local function fetchRoom() fetchTimer=10 NET.fetchRoom() end local scene={} function scene.sceneInit() BG.set() scrollPos=0 selected=1 focusPWbox() fetchRoom() end function scene.wheelMoved(_,y) scrollPos=max(0,min(scrollPos-y,#NET.roomList-10)) end function scene.keyDown(key) if key=="r"then if fetchTimer<=7 then fetchRoom() end elseif key=="s"then SCN.go('setting_game') elseif key=="n"then SCN.go('net_newRoom') elseif key=="escape"then SCN.back() elseif #NET.roomList>0 then if key=="down"then if selected<#NET.roomList then selected=selected+1 focusPWbox() scrollPos=max(selected-10,min(scrollPos,selected-1)) end elseif key=="up"then if selected>1 then selected=selected-1 focusPWbox() scrollPos=max(selected-10,min(scrollPos,selected-1)) end elseif key=="return"then if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end local R=NET.roomList[selected] if R.roomInfo.version~=VERSION.short then MES.new('error',"Version doesn't match 版本不一致")return end NET.enterRoom(R,passwordBox.value) else WIDGET.keyPressed(key) end else WIDGET.keyPressed(key) end end function scene.mouseMove(x,y,_,dy) if ms.isDown(1)and x>listBoxPos.x and xlistBoxPos.y and ylistBoxPos.x and xlistBoxPos.y and ylistBoxPos.x and xlistBoxPos.y and y0 then selected=min(selected,#NET.roomList) end end local function roomListStencil() gc.rectangle('fill',1,1,listBoxPos.w-2,listBoxPos.h-2) end function scene.draw() --Fetching timer gc.setColor(1,1,1,.12) gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer) --Room list gc.push('transform') gc.translate(listBoxPos.x,listBoxPos.y) gc.setColor(1,1,1) gc.setLineWidth(2) gc.rectangle('line',0,0,listBoxPos.w,listBoxPos.h) local roomCount=#NET.roomList if roomCount>0 then if roomCount>10 then local len=10*listBoxPos.h/roomCount gc.rectangle('fill',-15,(listBoxPos.h-len)*scrollPos/(roomCount-10),12,len) end gc.stencil(roomListStencil,'replace',1) gc.setStencilTest('equal',1) gc.translate(0,scrollPos%1*-40) setFont(35) local pos=int(scrollPos) for i=1,math.min(11,roomCount-pos)do local R=NET.roomList[pos+i] if pos+i==selected then gc.setColor(1,1,1,.3) gc.rectangle('fill',0,40*i-40,listBoxPos.w,40) end gc.setColor(1,1,1) if R.private then gc.draw(IMG.lock,10,40*i-35)end gc.print(R.count.."/"..R.capacity,670,40*i-44) gc.setColor(.9,.9,1) gc.print(pos+i,45,40*i-44) if R.start then gc.setColor(0,.4,.1) else gc.setColor(1,1,.7) end gc.print(R.roomInfo.name,200,40*i-44) end gc.setStencilTest() gc.translate(820,130+scrollPos%1*40) gc.setColor(1,1,1) gc.rectangle('line',0,0,385,335) if NET.roomList[selected]then local R=NET.roomList[selected] setFont(25) gc.print(R.roomInfo.type,10,25) gc.setColor(1,1,.7) gc.printf(R.roomInfo.name,10,0,365) setFont(20) gc.setColor(.8,.8,.8) gc.printf(R.roomInfo.description or"[No description]",10,55,365) if R.start then gc.setColor(0,1,.2) gc.print(text.started,10,300) end if R.roomInfo.version~=VERSION.short then gc.setColor(1,.2,0) gc.printf(R.roomInfo.version,10,300,365,'right') end end end gc.pop() --Profile drawSelfProfile() --Player count drawOnlinePlayerCount() end scene.widgetList={ passwordBox, WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"}, WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end}, WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end}, WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end}, WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"}, WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return #NET.roomList==0 or NET.getlock('enterRoom')end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene